http://bugs.winehq.org/show_bug.cgi?id=10412
Summary: Squares in light effects (regression) Product: Wine Version: 0.9.49. Platform: Other OS/Version: other Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: ambro@b4ever.net
With Wine 0.9.49, light effects in many games are composed of squares instead of being smooth. There were no such problems with 0.9.48. Games with this problem include Guild Wars, Flatout 2 and CNC3. Gentoo 64bit, GeForce 8800 GTX, driver 100.14.19.
http://bugs.winehq.org/show_bug.cgi?id=10412
--- Comment #1 from Ambro ambro@b4ever.net 2007-11-11 09:23:11 --- Created an attachment (id=9104) --> (http://bugs.winehq.org/attachment.cgi?id=9104) Guild Wars login screen
http://bugs.winehq.org/show_bug.cgi?id=10412
Gregor Münch greg87@online.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |greg87@online.de
--- Comment #2 from Gregor Münch greg87@online.de 2007-11-11 10:39:49 --- I saw the same in serveral other apps. The shadows in CS:S have those quads too.
http://bugs.winehq.org/show_bug.cgi?id=10412
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |regression Summary|Squares in light effects |Squares in light effects |(regression) |
--- Comment #3 from Austin English austinenglish@gmail.com 2007-11-11 11:18:47 --- Please run a regression test:
http://wiki.winehq.org/RegressionTesting
http://bugs.winehq.org/show_bug.cgi?id=10412
Ambro ambro@b4ever.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stefandoesinger@gmx.at Keywords|regression | Summary|Squares in light effects |Squares in light effects | |(regression)
--- Comment #4 from Ambro ambro@b4ever.net 2007-11-11 11:19:50 --- I've done regression testing (components dlls/wined3d dlls/d3d9) and the result is: wined3d: Reenable render target unlocking via textures.
http://bugs.winehq.org/show_bug.cgi?id=10412
--- Comment #5 from Vitaliy Margolen vitaliy@kievinfo.com 2007-11-11 11:55:26 --- Please post complete commit message, including commit ID (as printed by git).
http://bugs.winehq.org/show_bug.cgi?id=10412
--- Comment #6 from Ambro ambro@b4ever.net 2007-11-11 12:17:56 --- [2a09716c75207d7276a95c094ef3dfa9bd03c613] wined3d: Reenable render target unlocking via textures.
http://bugs.winehq.org/show_bug.cgi?id=10412
--- Comment #7 from Stefan Dösinger stefandoesinger@gmx.at 2007-11-11 12:19:49 --- Do you have rendertargetlockmode set to READTEX in the registry? Otherwise this patch should not change anything.
You should use fbos for offscreen rendering(not the default yet unfortunately). Guild Wars performs a stretched blit from one texture to another, and fbos are the only way to support this. Maybe something in the old code incorrectly filtered the texture at some point. Maybe we can (ab)use that to get the games looking nice with non-fbo offscreen rendering too.
http://bugs.winehq.org/show_bug.cgi?id=10412
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |regression Summary|Squares in light effects |Squares in light effects |(regression) |
--- Comment #8 from Austin English austinenglish@gmail.com 2007-11-11 12:52:46 --- Please don't put keywords in the title, they belong in the keyword field.
http://bugs.winehq.org/show_bug.cgi?id=10412
--- Comment #9 from Ambro ambro@b4ever.net 2007-11-11 13:19:24 --- I haven't set anything special in the registry, only VideoMemorySize and UseGLSL=disabled. Setting OffscreenRenderingMode=fbo removed the squares, however there is another problem with the shines, see bug 10416.
http://bugs.winehq.org/show_bug.cgi?id=10412
RD frail.knight@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |frail.knight@gmail.com
--- Comment #10 from RD frail.knight@gmail.com 2007-11-12 07:07:39 --- I think this may also affect the look of shadows as I noticed the same problem there too :(
http://bugs.winehq.org/show_bug.cgi?id=10412
Jonathan Hunt jonathan@xlcus.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jonathan@xlcus.com
--- Comment #11 from Jonathan Hunt jonathan@xlcus.com 2007-11-29 17:18:01 --- I have noticed this bug as well. To me it looks like the full screen bloom effect is being rendered at a lower resolution than it should be and offset a little higher than it should be.
http://bugs.winehq.org/show_bug.cgi?id=10412
--- Comment #12 from Jonathan Hunt jonathan@xlcus.com 2007-11-29 17:29:52 --- Created an attachment (id=9403) --> (http://bugs.winehq.org/attachment.cgi?id=9403) Screen shot showing the low resolution and offset full screen effect
http://bugs.winehq.org/show_bug.cgi?id=10412
--- Comment #13 from Stefan Dösinger stefandoesinger@gmx.at 2007-11-29 18:33:40 --- Can you retest the bug with wine git? The patch introduced a problem where the filtering settings of the texture were changed, but not restored properly, resulting in unfiltered sampling from it when the app used it. I have fixed this problem, as well as the offset, in git. The fixed should be in 0.9.50 as well, which should be released on Friday.
http://bugs.winehq.org/show_bug.cgi?id=10412
--- Comment #14 from Ambro ambro@b4ever.net 2007-11-30 10:00:32 --- Works fine in git (both offset and squares fixed).
http://bugs.winehq.org/show_bug.cgi?id=10412
Stefan Dösinger stefandoesinger@gmx.at changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #15 from Stefan Dösinger stefandoesinger@gmx.at 2007-11-30 10:02:22 --- reported fixed
http://bugs.winehq.org/show_bug.cgi?id=10412
Stefan Dösinger stefandoesinger@gmx.at changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #16 from Stefan Dösinger stefandoesinger@gmx.at 2007-11-30 10:02:36 --- closing