http://bugs.winehq.org/show_bug.cgi?id=5526
------- Additional Comments From imago@devinity.de 2006-10-07 10:19 -------
it is not possible to workaround the slowness by using a display with equal bpp (8 bpp being unsupported by OGL).
thats wierd. It's a ddraw game. Why do you need OGL for that? It's pure 2D graphics. Plus, i thought the whole slowness in ddraw comes from the color conversions when running X with higher depths. It's odd that it is still that slow when running X with 8bit. Then there shouldn't be any color conversions anymore, in theory ;)