http://bugs.winehq.org/show_bug.cgi?id=6153
------- Additional Comments From hverbeet@gmail.com 2006-12-09 10:53 ------- *If* the issue is the extra uniform / constant, it's not so much that the app can't use the extra constant, but the fact that our constants array is now too large. It seems to depend on the card / drivers whether the compiler counts the number of referenced uniforms / constants or the number of declared ones. A +d3d_shader log + knowing what gfx card is used would confirm / reject this pretty quickly.