http://bugs.winehq.org/show_bug.cgi?id=2035
------- Additional Comments From brettholcomb@charter.net 2004-22-02 00:25 ------- After trying various CVS dates I went back to the current. I ran with winealsa and this time it started HL, I got a cursor but when I selected quit I got an hourglass. I had to kill the program. I did get this error which is different and more detailed then before.
First error:
Unhandled exception: pagUnhandled exception: page fault on read access to 0x4295f000 in 32-bit code (0x428d52ca). In 32-bit mode. 0x428d52ca (snd_pcm_hw_state+0xf in libasound.so.2): movl 0x0(%eax),%eax Wine-dbg> wine_dbg_cmd: Ctrl-C Ctrl-C: stopping debuggee WineDbg terminated on pid 8 e fault on read access to 0x4295f000 in 32-bit code (0x428d52ca). In 32-bit mode. 0x428d52ca (snd_pcm_hw_state+0xf in libasound.so.2): movl 0x0(%eax),%eax
I then exited the console window I was in, started a new one and ran HL again. This time I could go to the Load saved game screen. I then canceled from that screen and quit HL from the menu. This is the error that was left behind
ALSA lib pcm_hw.c:494:(snd_pcm_hw_start) SNDRV_PCM_IOCTL_START failed: Broken pipe wine-pthread: pcm.c:662: snd_pcm_close: Assertion `pcm' failed. wine: Unhandled exception (thread 0018), starting debugger... brett@strider Half-Life $ Can't attach process 8: error 5
I then ran HL again. I started a game and it played. However, the sound is terrible. Fire a weapon and the sound comes a few seconds later. It is also very scratchy.
Hope this helps.