http://bugs.winehq.org/show_bug.cgi?id=3771
------- Additional Comments From a.hurst@shef.ac.uk 2006-25-09 04:54 ------- With X display depth set to 24bpp, Grim Fandango crashes at the game engine startup (i.e. after the intro video)
X display depth set to 16bpp, game engine starts ok, but crashes sporadically as described - intermittent gameplay is possible.