http://bugs.winehq.org/show_bug.cgi?id=4915
Summary: Invalid GL call error 502 in Civ4 - causes display issues Product: Wine Version: CVS Platform: Other OS/Version: other Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: jave27@gmail.com
When actually playing the game part of Civilization 4, quite a few 502 errors appear in the output:
trace:d3d_draw:drawStridedFast (0x66d47350) : glElements(4, 15360, 0, 2, (null) ...) fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> 502 from glDrawElements @ drawprim.c / 1244
The screen artifacts cause the game to be entirely unplayable (the world is black, and you can only occassionally see the units and cities). Will attach a trace and screenshots.