http://bugs.winehq.org/show_bug.cgi?id=6086
--- Comment #50 from Timo Mehldorf timo@latecrew.de 2007-11-25 13:31:28 --- (In reply to comment #49)
I cannot verify. Still can reproduce with git. Can you double check, especially because the system cursor is turned off correctly with my install? It does not have anything to do with hardware, as I got a much faster machine.
I checked again: Uninstalled the buildservice version (0.9.49) which works fine (played a 3h match yesterday), and installed the default opensuse 10.3 rpm which is 0.9.44. The problem with this version is pretty much the same as in the initial bug report: After a couple of seconds the ingame-pointer (moo2 sprite) stucks and doesnt follow the system pointer. I can say that it happens faster within the "New Game" screen (often i can't select more than the difficulty and universe-size) that if i imediately press "continue" (then i can do 1-2 turns before it happens).
I grabbed and compiled yesterdays (Nov 24, 2007) CVS version (didnt want to install git) and the bug does NOT occur whith the cvs version either. Perhaps it is something related to the used X version? I did all tests and compiling on an up2date opensuse 10.3, which uses X.org 7.2 and fluxbox as wm.