http://bugs.winehq.org/show_bug.cgi?id=7814
------- Additional Comments From stefandoesinger@gmx.at 2007-28-07 03:52 ------- Marteen Lankhorst has tested this bug on an ATI card, and the bug does not occur. My own tests also strongly indicate that this is a driver bug.
The problem seems to be that the nvidia driver does not reset GL_TEXTURE_BASE_LEVEL properly to 0 after it was set to something else before. Eve uses the D3DSAMP_MAXMIPLEVEL sampler state to "animate" the map loading in the browser. The game and WineD3D reset this state propely to 0, but the texture remains broken in the driver.
I have written a small d3d test app to see how MAXMIPLEVEL works, and this test application does not suffer from the driver bug, so it is rather complex.