http://bugs.winehq.org/show_bug.cgi?id=3003
--- Comment #12 from Alexander Dorofeyev alexd4@inbox.lv 2008-02-09 19:13:25 --- Hmm, after more extensive testing it appears that what I've seen (used memory growth when entering level and exiting it) isn't really memory leaks, but rather wine heap routines keeping the memory for future use. So the process resident set size grows for some time, but it seems to find equilibrium at some point after repeating those steps a lot of times. So I guess there's no problem there.
Other bugs that were causing real memory leaks and a crash after few minutes of gameplay are fixed, so I think this bug can be closed.