http://bugs.winehq.org/show_bug.cgi?id=2398
------- Additional Comments From tim@electronghost.co.uk 2006-08-10 05:16 ------- Tried that fix on the Neverwinter Nights toolset. It does look like the OpenGL is being drawn in the correct position, but the rest of the window is entirely overdrawn with black, so it remains unusable :-(
There is a selection grid which is drawn over the top of the OpenGL 3d part, and this is drawn offset by the same amount that the OpenGL was offset in order to put it in the right place.
However, if the rest of the main window were not overdrawn, it looks like it would be usable in fullscreen mode.