http://bugs.winehq.org/show_bug.cgi?id=6677
------- Additional Comments From the3dfxdude@gmail.com 2006-14-11 10:02 ------- Hi, a fix has been committed for better buffer handling. The patch did not really address floating point for a couple of reasons. One I don't have a test case :) and two, floating point really needs its own over-haul because the output is wrong. I'm sure you know what I'm talking about. Check out what has been done to see if it addresses everything else you were talking about.