ChangeSet ID: 8398
CVSROOT: /home/winehq/opt/cvs-commit
Module name: wine
Changes by: julliard(a)wine.codeweavers.com 2003/06/04 17:20:47
Modified files:
dlls/d3d8 : utils.c device.c
Log message:
Jason Edmeades <us(a)the-edmeades.demon.co.uk>
Add support for a lot of the remaining texture ops, move code into the
utils module, and clean up the main code path.
Patch: http://cvs.winehq.com/patch.py?root=/home/winehq/opt/cvs-commit&id=8398
Old revision New revision Changes Path
1.3 1.4 +615 -0 wine/dlls/d3d8/utils.c
1.64 1.65 +31 -249 wine/dlls/d3d8/device.c
ChangeSet ID: 8397
CVSROOT: /home/winehq/opt/cvs-commit
Module name: wine
Changes by: julliard(a)wine.codeweavers.com 2003/06/04 17:12:34
Modified files:
dlls/d3d8 : volumetexture.c utils.c texture.c surface.c
directx.c device.c d3d8_private.h cubetexture.c
Log message:
Raphael Junqueira <fenix(a)club-internet.fr>
- some cleanups
- more cubetextures fixes (now d3d8 sdk cubemap sample work almost
perfectly)
- add a new debug function "debug_d3dpool" and use it
- add a new param (the device) for the conversions functions (because
we need to check caps to see how to convert)
- some crashes fixed in render to surface code with no stencil-depth
surface
- a very simple cliplane fix
- a stupid palettes fix (stupid language)
- begin of anisotropic filter support
- begin of compressed textures support
- a very useful debug functions: IDirect3DSurface8Impl_SaveSnapshot to
dump surfaces as png ;)
- many useful surfaces debug code (using SaveSnapshot)
Patch: http://cvs.winehq.com/patch.py?root=/home/winehq/opt/cvs-commit&id=8397
Old revision New revision Changes Path
1.9 1.10 +6 -6 wine/dlls/d3d8/volumetexture.c
1.2 1.3 +138 -95 wine/dlls/d3d8/utils.c
1.9 1.10 +9 -6 wine/dlls/d3d8/texture.c
1.10 1.11 +136 -27 wine/dlls/d3d8/surface.c
1.37 1.38 +13 -5 wine/dlls/d3d8/directx.c
1.63 1.64 +91 -46 wine/dlls/d3d8/device.c
1.29 1.30 +9 -10 wine/dlls/d3d8/d3d8_private.h
1.9 1.10 +18 -12 wine/dlls/d3d8/cubetexture.c