winehq.org
Sign In
Sign Up
Sign In
Sign Up
Manage this list
×
Keyboard Shortcuts
Thread View
j
: Next unread message
k
: Previous unread message
j a
: Jump to all threads
j l
: Jump to MailingList overview
2025
April
March
February
January
2024
December
November
October
September
August
July
June
May
April
March
February
January
2023
December
November
October
September
August
July
June
May
April
March
February
January
2022
December
November
October
September
August
July
June
May
April
March
February
January
2021
December
November
October
September
August
July
June
May
April
March
February
January
2020
December
November
October
September
August
July
June
May
April
March
February
January
2019
December
November
October
September
August
July
June
May
April
March
February
January
2018
December
November
October
September
August
July
June
May
April
March
February
January
2017
December
November
October
September
August
July
June
May
April
March
February
January
2016
December
November
October
September
August
July
June
May
April
March
February
January
2015
December
November
October
September
August
July
June
May
April
March
February
January
2014
December
November
October
September
August
July
June
May
April
March
February
January
2013
December
November
October
September
August
July
June
May
April
March
February
January
2012
December
November
October
September
August
July
June
May
April
March
February
January
2011
December
November
October
September
August
July
June
May
April
March
February
January
2010
December
November
October
September
August
July
June
May
April
March
February
January
2009
December
November
October
September
August
July
June
May
April
March
February
January
2008
December
November
October
September
August
July
June
May
April
March
February
January
2007
December
November
October
September
August
July
June
May
April
March
February
January
2006
December
November
October
September
August
July
June
May
April
March
February
January
2005
December
November
October
September
August
July
June
May
April
March
February
January
2004
December
November
October
September
August
July
June
May
April
March
February
January
2003
December
November
October
September
August
July
June
May
April
March
February
January
2002
December
November
October
September
August
July
June
May
April
March
February
January
2001
December
November
October
September
August
July
June
May
April
March
February
List overview
wine-commits
March 2015
----- 2025 -----
April 2025
March 2025
February 2025
January 2025
----- 2024 -----
December 2024
November 2024
October 2024
September 2024
August 2024
July 2024
June 2024
May 2024
April 2024
March 2024
February 2024
January 2024
----- 2023 -----
December 2023
November 2023
October 2023
September 2023
August 2023
July 2023
June 2023
May 2023
April 2023
March 2023
February 2023
January 2023
----- 2022 -----
December 2022
November 2022
October 2022
September 2022
August 2022
July 2022
June 2022
May 2022
April 2022
March 2022
February 2022
January 2022
----- 2021 -----
December 2021
November 2021
October 2021
September 2021
August 2021
July 2021
June 2021
May 2021
April 2021
March 2021
February 2021
January 2021
----- 2020 -----
December 2020
November 2020
October 2020
September 2020
August 2020
July 2020
June 2020
May 2020
April 2020
March 2020
February 2020
January 2020
----- 2019 -----
December 2019
November 2019
October 2019
September 2019
August 2019
July 2019
June 2019
May 2019
April 2019
March 2019
February 2019
January 2019
----- 2018 -----
December 2018
November 2018
October 2018
September 2018
August 2018
July 2018
June 2018
May 2018
April 2018
March 2018
February 2018
January 2018
----- 2017 -----
December 2017
November 2017
October 2017
September 2017
August 2017
July 2017
June 2017
May 2017
April 2017
March 2017
February 2017
January 2017
----- 2016 -----
December 2016
November 2016
October 2016
September 2016
August 2016
July 2016
June 2016
May 2016
April 2016
March 2016
February 2016
January 2016
----- 2015 -----
December 2015
November 2015
October 2015
September 2015
August 2015
July 2015
June 2015
May 2015
April 2015
March 2015
February 2015
January 2015
----- 2014 -----
December 2014
November 2014
October 2014
September 2014
August 2014
July 2014
June 2014
May 2014
April 2014
March 2014
February 2014
January 2014
----- 2013 -----
December 2013
November 2013
October 2013
September 2013
August 2013
July 2013
June 2013
May 2013
April 2013
March 2013
February 2013
January 2013
----- 2012 -----
December 2012
November 2012
October 2012
September 2012
August 2012
July 2012
June 2012
May 2012
April 2012
March 2012
February 2012
January 2012
----- 2011 -----
December 2011
November 2011
October 2011
September 2011
August 2011
July 2011
June 2011
May 2011
April 2011
March 2011
February 2011
January 2011
----- 2010 -----
December 2010
November 2010
October 2010
September 2010
August 2010
July 2010
June 2010
May 2010
April 2010
March 2010
February 2010
January 2010
----- 2009 -----
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
----- 2008 -----
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
----- 2007 -----
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
----- 2006 -----
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
----- 2005 -----
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005
May 2005
April 2005
March 2005
February 2005
January 2005
----- 2004 -----
December 2004
November 2004
October 2004
September 2004
August 2004
July 2004
June 2004
May 2004
April 2004
March 2004
February 2004
January 2004
----- 2003 -----
December 2003
November 2003
October 2003
September 2003
August 2003
July 2003
June 2003
May 2003
April 2003
March 2003
February 2003
January 2003
----- 2002 -----
December 2002
November 2002
October 2002
September 2002
August 2002
July 2002
June 2002
May 2002
April 2002
March 2002
February 2002
January 2002
----- 2001 -----
December 2001
November 2001
October 2001
September 2001
August 2001
July 2001
June 2001
May 2001
April 2001
March 2001
February 2001
wine-commits@winehq.org
2 participants
775 discussions
Start a n
N
ew thread
Michael Stefaniuc : wmp: Forward from a Release to a Release method.
by Alexandre Julliard
31 Mar '15
31 Mar '15
Module: wine Branch: master Commit: dbf8bde14616e54abbcf4caca92d4b708170b0ac URL:
http://source.winehq.org/git/wine.git/?a=commit;h=dbf8bde14616e54abbcf4caca…
Author: Michael Stefaniuc <mstefani(a)redhat.de> Date: Tue Mar 31 14:25:07 2015 +0200 wmp: Forward from a Release to a Release method. --- dlls/wmp/oleobj.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wmp/oleobj.c b/dlls/wmp/oleobj.c index 33c0323..75957a4 100644 --- a/dlls/wmp/oleobj.c +++ b/dlls/wmp/oleobj.c @@ -671,7 +671,7 @@ static ULONG WINAPI OleControl_AddRef(IOleControl *iface) static ULONG WINAPI OleControl_Release(IOleControl *iface) { WindowsMediaPlayer *This = impl_from_IOleControl(iface); - return IOleObject_AddRef(&This->IOleObject_iface); + return IOleObject_Release(&This->IOleObject_iface); } static HRESULT WINAPI OleControl_GetControlInfo(IOleControl *iface, CONTROLINFO *pCI)
1
0
0
0
Nikolay Sivov : dwrite: Update to IDWriteRenderingParams2.
by Alexandre Julliard
31 Mar '15
31 Mar '15
Module: wine Branch: master Commit: 7b664095aadfef5e670e8aa19d7dc84bbdcb457e URL:
http://source.winehq.org/git/wine.git/?a=commit;h=7b664095aadfef5e670e8aa19…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Tue Mar 31 11:39:59 2015 +0300 dwrite: Update to IDWriteRenderingParams2. --- dlls/dwrite/main.c | 121 +++++++++++++++++++++++++++++++---------------- dlls/dwrite/tests/font.c | 45 +++++++++++++++++- 2 files changed, 125 insertions(+), 41 deletions(-) Diff:
http://source.winehq.org/git/wine.git/?a=commitdiff;h=7b664095aadfef5e670e8…
1
0
0
0
Matteo Bruni : ddraw: Enable WINED3D_RS_NORMALIZENORMALS on d3d versions older than d3d7.
by Alexandre Julliard
31 Mar '15
31 Mar '15
Module: wine Branch: master Commit: fbffd8bae4144ef28a7f45af4514b0be9ba26506 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=fbffd8bae4144ef28a7f45af4…
Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Mon Mar 30 20:18:04 2015 +0200 ddraw: Enable WINED3D_RS_NORMALIZENORMALS on d3d versions older than d3d7. --- dlls/ddraw/device.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c index 688f02b..f0f4ac3 100644 --- a/dlls/ddraw/device.c +++ b/dlls/ddraw/device.c @@ -6839,6 +6839,8 @@ static HRESULT d3d_device_init(struct d3d_device *device, struct ddraw *ddraw, wined3d_device_set_render_state(ddraw->wined3d_device, WINED3D_RS_COLORKEYENABLE, TRUE); else if (version == 2) wined3d_device_set_render_state(ddraw->wined3d_device, WINED3D_RS_SPECULARENABLE, TRUE); + if (version < 7) + wined3d_device_set_render_state(ddraw->wined3d_device, WINED3D_RS_NORMALIZENORMALS, TRUE); return D3D_OK; }
1
0
0
0
Matteo Bruni : ddraw: D3DRENDERSTATE_NORMALIZENORMALS doesn' t exist before d3d7.
by Alexandre Julliard
31 Mar '15
31 Mar '15
Module: wine Branch: master Commit: 382c8fde0897f1ed2250d6fd136122ae186f68a0 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=382c8fde0897f1ed2250d6fd1…
Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Mon Mar 30 20:18:03 2015 +0200 ddraw: D3DRENDERSTATE_NORMALIZENORMALS doesn't exist before d3d7. --- dlls/ddraw/device.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c index 582a1d4..688f02b 100644 --- a/dlls/ddraw/device.c +++ b/dlls/ddraw/device.c @@ -2525,6 +2525,7 @@ static HRESULT WINAPI d3d_device3_GetRenderState(IDirect3DDevice3 *iface, } case D3DRENDERSTATE_LIGHTING: + case D3DRENDERSTATE_NORMALIZENORMALS: *value = 0xffffffff; return D3D_OK; @@ -2884,6 +2885,7 @@ static HRESULT WINAPI d3d_device3_SetRenderState(IDirect3DDevice3 *iface, } case D3DRENDERSTATE_LIGHTING: + case D3DRENDERSTATE_NORMALIZENORMALS: hr = D3D_OK; break;
1
0
0
0
Matteo Bruni : ddraw: Make sure to activate / deactivate the light on D3DLIGHT_ACTIVE flag changes.
by Alexandre Julliard
31 Mar '15
31 Mar '15
Module: wine Branch: master Commit: e8aba71529adbcfe349fba53604b296d714dfa49 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=e8aba71529adbcfe349fba536…
Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Mon Mar 30 20:18:02 2015 +0200 ddraw: Make sure to activate / deactivate the light on D3DLIGHT_ACTIVE flag changes. --- dlls/ddraw/light.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/dlls/ddraw/light.c b/dlls/ddraw/light.c index baaf6a3..c632c32 100644 --- a/dlls/ddraw/light.c +++ b/dlls/ddraw/light.c @@ -201,7 +201,11 @@ static HRESULT WINAPI d3d_light_SetLight(IDirect3DLight *iface, D3DLIGHT *data) wined3d_mutex_lock(); memcpy(&light->light, data, sizeof(D3DLIGHT)); - if (flags & D3DLIGHT_ACTIVE) + if (!(light->light.dwFlags & D3DLIGHT_ACTIVE) && flags & D3DLIGHT_ACTIVE) + light_activate(light); + else if (light->light.dwFlags & D3DLIGHT_ACTIVE && !(flags & D3DLIGHT_ACTIVE)) + light_deactivate(light); + else if (flags & D3DLIGHT_ACTIVE) light_update(light); light->light.dwFlags = flags; wined3d_mutex_unlock();
1
0
0
0
Matteo Bruni : ddraw: Make sure AddLight properly activates lights.
by Alexandre Julliard
31 Mar '15
31 Mar '15
Module: wine Branch: master Commit: b41a3ad2193fe59a16a830bf4205fc204ef9405c URL:
http://source.winehq.org/git/wine.git/?a=commit;h=b41a3ad2193fe59a16a830bf4…
Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Mon Mar 30 20:18:01 2015 +0200 ddraw: Make sure AddLight properly activates lights. --- dlls/ddraw/viewport.c | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/dlls/ddraw/viewport.c b/dlls/ddraw/viewport.c index 84c1b14..5ebc41e 100644 --- a/dlls/ddraw/viewport.c +++ b/dlls/ddraw/viewport.c @@ -672,8 +672,8 @@ static HRESULT WINAPI d3d_viewport_Clear(IDirect3DViewport3 *iface, This->background->mat.u.diffuse.u4.a); } - /* Need to temporarily activate viewport to clear it. Previously active one will be restored - afterwards. */ + /* Need to temporarily activate the viewport to clear it. The previously + * active one will be restored afterwards. */ viewport_activate(This, TRUE); hr = IDirect3DDevice7_Clear(&This->active_device->IDirect3DDevice7_iface, rect_count, rects, @@ -740,8 +740,12 @@ static HRESULT WINAPI d3d_viewport_AddLight(IDirect3DViewport3 *iface, IDirect3D light_impl->active_viewport = This; /* If active, activate the light */ - if (This->active_device) + if (This->active_device && light_impl->light.dwFlags & D3DLIGHT_ACTIVE) + { + /* Disable the flag so that light_activate actually does its job. */ + light_impl->light.dwFlags &= ~D3DLIGHT_ACTIVE; light_activate(light_impl); + } wined3d_mutex_unlock();
1
0
0
0
Matteo Bruni : ddraw: D3DLIGHT lights default to active.
by Alexandre Julliard
31 Mar '15
31 Mar '15
Module: wine Branch: master Commit: ca7e56cfee5887c51b432dad4cab0f1304b70e35 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=ca7e56cfee5887c51b432dad4…
Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Mon Mar 30 20:18:00 2015 +0200 ddraw: D3DLIGHT lights default to active. Actually, there is no way to deactivate them short of removing them from the viewport. --- dlls/ddraw/light.c | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/dlls/ddraw/light.c b/dlls/ddraw/light.c index 755fb41..baaf6a3 100644 --- a/dlls/ddraw/light.c +++ b/dlls/ddraw/light.c @@ -81,7 +81,6 @@ void light_deactivate(struct d3d_light *light) if (!light->active_viewport || !light->active_viewport->active_device) return; device = light->active_viewport->active_device; - /* If was not active, activate it */ if (light->light.dwFlags & D3DLIGHT_ACTIVE) { IDirect3DDevice7_LightEnable(&device->IDirect3DDevice7_iface, light->dwLightIndex, FALSE); @@ -171,6 +170,7 @@ static const float zero_value[] = { static HRESULT WINAPI d3d_light_SetLight(IDirect3DLight *iface, D3DLIGHT *data) { struct d3d_light *light = impl_from_IDirect3DLight(iface); + DWORD flags = data->dwSize >= sizeof(D3DLIGHT2) ? ((D3DLIGHT2 *)data)->dwFlags : D3DLIGHT_ACTIVE; D3DLIGHT7 *light7 = &light->light7; TRACE("iface %p, data %p.\n", iface, data); @@ -184,7 +184,7 @@ static HRESULT WINAPI d3d_light_SetLight(IDirect3DLight *iface, D3DLIGHT *data) /* Translate D3DLIGHT2 structure to D3DLIGHT7. */ light7->dltType = data->dltType; light7->dcvDiffuse = data->dcvColor; - if (data->dwSize >= sizeof(D3DLIGHT2) && (((D3DLIGHT2 *)data)->dwFlags & D3DLIGHT_NO_SPECULAR)) + if (!(flags & D3DLIGHT_NO_SPECULAR)) light7->dcvSpecular = data->dcvColor; else light7->dcvSpecular = *(const D3DCOLORVALUE *)zero_value; @@ -200,9 +200,10 @@ static HRESULT WINAPI d3d_light_SetLight(IDirect3DLight *iface, D3DLIGHT *data) light7->dvPhi = data->dvPhi; wined3d_mutex_lock(); - memcpy(&light->light, data, data->dwSize); - if (light->light.dwFlags & D3DLIGHT_ACTIVE) + memcpy(&light->light, data, sizeof(D3DLIGHT)); + if (flags & D3DLIGHT_ACTIVE) light_update(light); + light->light.dwFlags = flags; wined3d_mutex_unlock(); return D3D_OK;
1
0
0
0
Henri Verbeet : d2d1: Fix a typo in the determinant calculation in d2d_d3d_render_target_FillRectangle ().
by Alexandre Julliard
31 Mar '15
31 Mar '15
Module: wine Branch: master Commit: efe777c8ac9957c1a02282367ca1b597b5ab2d8c URL:
http://source.winehq.org/git/wine.git/?a=commit;h=efe777c8ac9957c1a02282367…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Mar 31 10:25:00 2015 +0200 d2d1: Fix a typo in the determinant calculation in d2d_d3d_render_target_FillRectangle(). --- dlls/d2d1/render_target.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c index c078989..fe7b947 100644 --- a/dlls/d2d1/render_target.c +++ b/dlls/d2d1/render_target.c @@ -617,7 +617,7 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_FillRectangle(ID2D1RenderTar /* Invert the matrix. (Because the matrix is applied to the sampling * coordinates. I.e., to scale the bitmap by 2 we need to divide the * coordinates by 2.) */ - d = transform._11 * transform._22 - transform._21 * transform._22; + d = transform._11 * transform._22 - transform._21 * transform._12; if (d != 0.0f) { transform_inverse._11 = transform._22 / d;
1
0
0
0
Henri Verbeet : d3d10core/tests: Port the d3d9 vPos test to d3d10.
by Alexandre Julliard
31 Mar '15
31 Mar '15
Module: wine Branch: master Commit: f35cc97911b1d52d704b8900bfb1a471defdb094 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=f35cc97911b1d52d704b8900b…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Mar 31 10:24:59 2015 +0200 d3d10core/tests: Port the d3d9 vPos test to d3d10. --- dlls/d3d10core/tests/device.c | 217 ++++++++++++++++++++++++++++++++++++++++++ dlls/d3d9/tests/visual.c | 4 +- 2 files changed, 219 insertions(+), 2 deletions(-) Diff:
http://source.winehq.org/git/wine.git/?a=commitdiff;h=f35cc97911b1d52d704b8…
1
0
0
0
Henri Verbeet : wined3d: Use GLSL 1.30 for SM4 shaders when available.
by Alexandre Julliard
31 Mar '15
31 Mar '15
Module: wine Branch: master Commit: 94b0e895db0e647b06d5a6479a2a52b7b93669b0 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=94b0e895db0e647b06d5a6479…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Mar 31 10:24:58 2015 +0200 wined3d: Use GLSL 1.30 for SM4 shaders when available. This is required for bitwise operators in particular if no other extension provides them. --- dlls/wined3d/glsl_shader.c | 17 +++++++++++++---- 1 file changed, 13 insertions(+), 4 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index c857e76..f89a7c7 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -258,6 +258,15 @@ static const char *shader_glsl_get_prefix(enum wined3d_shader_type type) } } +static const char *shader_glsl_get_version(const struct wined3d_gl_info *gl_info, + const struct wined3d_shader_version *version) +{ + if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 30) && version->major >= 4) + return "#version 130"; + else + return "#version 120"; +} + static void shader_glsl_append_imm_vec4(struct wined3d_shader_buffer *buffer, const float *values) { char str[4][17]; @@ -4477,7 +4486,7 @@ static GLuint generate_param_reorder_function(struct wined3d_shader_buffer *buff shader_buffer_clear(buffer); - shader_addline(buffer, "#version 120\n"); + shader_addline(buffer, "%s\n", shader_glsl_get_version(gl_info, &vs->reg_maps.shader_version)); if (ps_major < 3) { @@ -4635,7 +4644,7 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context priv_ctx.cur_ps_args = args; priv_ctx.cur_np2fixup_info = np2fixup_info; - shader_addline(buffer, "#version 120\n"); + shader_addline(buffer, "%s\n", shader_glsl_get_version(gl_info, ®_maps->shader_version)); if (gl_info->supported[ARB_SHADER_BIT_ENCODING]) shader_addline(buffer, "#extension GL_ARB_shader_bit_encoding : enable\n"); @@ -4695,7 +4704,7 @@ static GLuint shader_glsl_generate_vshader(const struct wined3d_context *context /* Create the hw GLSL shader program and assign it as the shader->prgId */ GLuint shader_id = GL_EXTCALL(glCreateShader(GL_VERTEX_SHADER)); - shader_addline(buffer, "#version 120\n"); + shader_addline(buffer, "%s\n", shader_glsl_get_version(gl_info, ®_maps->shader_version)); if (gl_info->supported[ARB_DRAW_INSTANCED]) shader_addline(buffer, "#extension GL_ARB_draw_instanced : enable\n"); @@ -4770,7 +4779,7 @@ static GLuint shader_glsl_generate_geometry_shader(const struct wined3d_context shader_id = GL_EXTCALL(glCreateShader(GL_GEOMETRY_SHADER)); - shader_addline(buffer, "#version 120\n"); + shader_addline(buffer, "%s\n", shader_glsl_get_version(gl_info, ®_maps->shader_version)); if (gl_info->supported[ARB_GEOMETRY_SHADER4]) shader_addline(buffer, "#extension GL_ARB_geometry_shader4 : enable\n");
1
0
0
0
← Newer
1
2
3
4
...
78
Older →
Jump to page:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
Results per page:
10
25
50
100
200