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Hans Leidekker : wined3d: Don' t leak the device context on failure in context_create().
by Alexandre Julliard
27 Jan '16
27 Jan '16
Module: wine Branch: master Commit: 29a2594b7f3c216156bc1a266065710f614edc98 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=29a2594b7f3c216156bc1a266…
Author: Hans Leidekker <hans(a)codeweavers.com> Date: Wed Jan 27 13:38:04 2016 +0100 wined3d: Don't leak the device context on failure in context_create(). Signed-off-by: Hans Leidekker <hans(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/context.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index dabb5fd..490c20f 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -1456,7 +1456,7 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, unsigned int s; int swap_interval; DWORD state; - HDC hdc; + HDC hdc = 0; BOOL hdc_is_private = FALSE; TRACE("swapchain %p, target %p, window %p.\n", swapchain, target, swapchain->win_handle); @@ -1837,6 +1837,7 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, return ret; out: + if (hdc) wined3d_release_dc(swapchain->win_handle, hdc); device->shader_backend->shader_free_context_data(ret); device->adapter->fragment_pipe->free_context_data(ret); HeapFree(GetProcessHeap(), 0, ret->free_event_queries);
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Matteo Bruni : d3d9: Return one quality level when the multisampling type isn't available.
by Alexandre Julliard
27 Jan '16
27 Jan '16
Module: wine Branch: master Commit: 4c1d6d27d06b9ea0e4cb74182709c54f1b7f00de URL:
http://source.winehq.org/git/wine.git/?a=commit;h=4c1d6d27d06b9ea0e4cb74182…
Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Tue Jan 26 22:51:33 2016 +0100 d3d9: Return one quality level when the multisampling type isn't available. Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d9/directx.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/dlls/d3d9/directx.c b/dlls/d3d9/directx.c index fd6bc8c..fb096c4 100644 --- a/dlls/d3d9/directx.c +++ b/dlls/d3d9/directx.c @@ -309,6 +309,8 @@ static HRESULT WINAPI d3d9_CheckDeviceMultiSampleType(IDirect3D9Ex *iface, UINT hr = wined3d_check_device_multisample_type(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(format), windowed, multisample_type, levels); wined3d_mutex_unlock(); + if (hr == WINED3DERR_NOTAVAILABLE && levels) + *levels = 1; return hr; }
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Matteo Bruni : wined3d: Add ARB_internalformat_query extension.
by Alexandre Julliard
27 Jan '16
27 Jan '16
Module: wine Branch: master Commit: 42268b80564c998282f320dcf4d790fd9ade8266 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=42268b80564c998282f320dcf…
Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Tue Jan 26 22:51:30 2016 +0100 wined3d: Add ARB_internalformat_query extension. Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/directx.c | 6 ++++-- dlls/wined3d/wined3d_gl.h | 1 + 2 files changed, 5 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 2fe9597..9faf4ec 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -123,8 +123,9 @@ static const struct wined3d_extension_map gl_extension_map[] = {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 }, {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL }, {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX }, - {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS, }, - {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2, }, + {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS }, + {"GL_ARB_internalformat_query", ARB_INTERNALFORMAT_QUERY }, + {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2 }, {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT }, {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE }, {"GL_ARB_multisample", ARB_MULTISAMPLE }, @@ -3441,6 +3442,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter) {ARB_ES2_COMPATIBILITY, MAKEDWORD_VERSION(4, 1)}, + {ARB_INTERNALFORMAT_QUERY, MAKEDWORD_VERSION(4, 2)}, {ARB_MAP_BUFFER_ALIGNMENT, MAKEDWORD_VERSION(4, 2)}, {ARB_DEBUG_OUTPUT, MAKEDWORD_VERSION(4, 3)}, diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h index a8c0db1..be4e308 100644 --- a/dlls/wined3d/wined3d_gl.h +++ b/dlls/wined3d/wined3d_gl.h @@ -60,6 +60,7 @@ enum wined3d_gl_extension ARB_HALF_FLOAT_PIXEL, ARB_HALF_FLOAT_VERTEX, ARB_INSTANCED_ARRAYS, + ARB_INTERNALFORMAT_QUERY, ARB_INTERNALFORMAT_QUERY2, ARB_MAP_BUFFER_ALIGNMENT, ARB_MAP_BUFFER_RANGE,
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Matteo Bruni : wined3d: Limit the number of WINED3D_MULTISAMPLE_NON_MASKABLE quality levels reported.
by Alexandre Julliard
27 Jan '16
27 Jan '16
Module: wine Branch: master Commit: a25c47f59a600d7da819869b643b0b17720c07c6 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=a25c47f59a600d7da819869b6…
Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Tue Jan 26 22:51:29 2016 +0100 wined3d: Limit the number of WINED3D_MULTISAMPLE_NON_MASKABLE quality levels reported. Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/directx.c | 2 +- dlls/wined3d/surface.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 23fdd89..2fe9597 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -4430,7 +4430,7 @@ HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3 if (quality_levels) { if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE) - *quality_levels = gl_info->limits.samples; + *quality_levels = wined3d_log2i(gl_info->limits.samples); else *quality_levels = 1; } diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 715b4ac..70b9d44 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2864,7 +2864,7 @@ static void surface_prepare_rb(struct wined3d_surface *surface, const struct win * AMD has a similar feature called Enhanced Quality Anti-Aliasing (EQAA), * but it does not have an equivalent OpenGL extension. */ if (surface->resource.multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE) - samples = surface->resource.multisample_quality; + samples = 1u << (surface->resource.multisample_quality + 1); else samples = surface->resource.multisample_type;
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Matteo Bruni : wined3d: Improve wined3d_popcount() implementation.
by Alexandre Julliard
27 Jan '16
27 Jan '16
Module: wine Branch: master Commit: 961215b8b87d0dda52f4c8a469f173aed8178a34 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=961215b8b87d0dda52f4c8a46…
Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Tue Jan 26 22:51:28 2016 +0100 wined3d: Improve wined3d_popcount() implementation. Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- configure | 33 +++++++++++++++++++++++++++++++++ configure.ac | 9 +++++++++ dlls/wined3d/arb_program_shader.c | 4 ++-- dlls/wined3d/glsl_shader.c | 4 ++-- dlls/wined3d/shader.c | 4 ++-- dlls/wined3d/utils.c | 11 ----------- dlls/wined3d/wined3d_private.h | 12 +++++++++++- include/config.h.in | 3 +++ 8 files changed, 62 insertions(+), 18 deletions(-) diff --git a/configure b/configure index 6edecf6..c26963d 100755 --- a/configure +++ b/configure @@ -16883,6 +16883,39 @@ $as_echo "#define HAVE___BUILTIN_CLZ 1" >>confdefs.h fi +{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for __builtin_popcount" >&5 +$as_echo_n "checking for __builtin_popcount... " >&6; } +if ${ac_cv_have___builtin_popcount+:} false; then : + $as_echo_n "(cached) " >&6 +else + cat confdefs.h - <<_ACEOF >conftest.$ac_ext +/* end confdefs.h. */ + +int +main () +{ +return __builtin_popcount(1) + ; + return 0; +} +_ACEOF +if ac_fn_c_try_link "$LINENO"; then : + ac_cv_have___builtin_popcount="yes" +else + ac_cv_have___builtin_popcount="no" +fi +rm -f core conftest.err conftest.$ac_objext \ + conftest$ac_exeext conftest.$ac_ext +fi +{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_have___builtin_popcount" >&5 +$as_echo "$ac_cv_have___builtin_popcount" >&6; } +if test "$ac_cv_have___builtin_popcount" = "yes" +then + +$as_echo "#define HAVE___BUILTIN_POPCOUNT 1" >>confdefs.h + +fi + case $host_cpu in *i[3456789]86*) { $as_echo "$as_me:${as_lineno-$LINENO}: checking whether we need to define __i386__" >&5 diff --git a/configure.ac b/configure.ac index 853277f..e434fbc 100644 --- a/configure.ac +++ b/configure.ac @@ -2551,6 +2551,15 @@ then AC_DEFINE(HAVE___BUILTIN_CLZ, 1, [Define to 1 if you have the `__builtin_clz' built-in function.]) fi +dnl Check for __builtin_popcount +AC_CACHE_CHECK([for __builtin_popcount], ac_cv_have___builtin_popcount, + AC_LINK_IFELSE([AC_LANG_PROGRAM(,[[return __builtin_popcount(1)]])], + [ac_cv_have___builtin_popcount="yes"], [ac_cv_have___builtin_popcount="no"])) +if test "$ac_cv_have___builtin_popcount" = "yes" +then + AC_DEFINE(HAVE___BUILTIN_POPCOUNT, 1, [Define to 1 if you have the `__builtin_popcount' built-in function.]) +fi + dnl *** check for the need to define platform-specific symbols case $host_cpu in diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 5dfa92f..a076cec 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -798,7 +798,7 @@ static void shader_generate_arb_declarations(const struct wined3d_shader *shader DWORD highest_constf = 0, clip_limit; max_constantsF -= reserved_vs_const(shader_data, reg_maps, gl_info); - max_constantsF -= count_bits(reg_maps->integer_constants); + max_constantsF -= wined3d_popcount(reg_maps->integer_constants); max_constantsF -= gl_info->reserved_arb_constants; for (i = 0; i < shader->limits->constant_float; ++i) @@ -819,7 +819,7 @@ static void shader_generate_arb_declarations(const struct wined3d_shader *shader else { unsigned int mask = ctx->cur_vs_args->clip.boolclip.clipplane_mask; - clip_limit = min(count_bits(mask), 4); + clip_limit = min(wined3d_popcount(mask), 4); } *num_clipplanes = min(clip_limit, max_constantsF - highest_constf - 1); max_constantsF -= *num_clipplanes; diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index ec3c2cb..1eb7e6d 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1685,12 +1685,12 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont max_constantsF = gl_info->limits.glsl_vs_float_constants - 3; if (vs_args->clip_enabled) max_constantsF -= gl_info->limits.clipplanes; - max_constantsF -= count_bits(reg_maps->integer_constants); + max_constantsF -= wined3d_popcount(reg_maps->integer_constants); /* Strictly speaking a bool only uses one scalar, but the nvidia(Linux) compiler doesn't pack them properly, * so each scalar requires a full vec4. We could work around this by packing the booleans ourselves, but * for now take this into account when calculating the number of available constants */ - max_constantsF -= count_bits(reg_maps->boolean_constants); + max_constantsF -= wined3d_popcount(reg_maps->boolean_constants); /* Set by driver quirks in directx.c */ max_constantsF -= gl_info->reserved_glsl_constants; diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 5730cef..140665e 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -1138,7 +1138,7 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st } else if (!input_signature->elements && reg_maps->input_registers) { - unsigned int count = count_bits(reg_maps->input_registers); + unsigned int count = wined3d_popcount(reg_maps->input_registers); struct wined3d_shader_signature_element *e; unsigned int i; @@ -1165,7 +1165,7 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st } else if (reg_maps->output_registers) { - unsigned int count = count_bits(reg_maps->output_registers); + unsigned int count = wined3d_popcount(reg_maps->output_registers); struct wined3d_shader_signature_element *e; if (!(output_signature->elements = HeapAlloc(GetProcessHeap(), 0, sizeof(*output_signature->elements) * count))) diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 5eb1696..28a3216 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -4048,17 +4048,6 @@ void get_fog_start_end(const struct wined3d_context *context, const struct wined } } -/* This small helper function is used to convert a bitmask into the number of masked bits */ -unsigned int count_bits(unsigned int mask) -{ - unsigned int count; - for (count = 0; mask; ++count) - { - mask &= mask - 1; - } - return count; -} - /* Note: It's the caller's responsibility to ensure values can be expressed * in the requested format. UNORM formats for example can only express values * in the range 0.0f -> 1.0f. */ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 5558c70..b23aedb 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -257,6 +257,17 @@ static inline float float_24_to_32(DWORD in) } } +static inline unsigned int wined3d_popcount(unsigned int x) +{ +#ifdef HAVE___BUILTIN_POPCOUNT + return __builtin_popcount(x); +#else + x -= x >> 1 & 0x55555555; + x = (x & 0x33333333) + (x >> 2 & 0x33333333); + return ((x + (x >> 4)) & 0x0f0f0f0f) * 0x01010101 >> 24; +#endif +} + #define ORM_BACKBUFFER 0 #define ORM_FBO 1 @@ -2930,7 +2941,6 @@ GLenum gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type) DE /* Math utils */ void multiply_matrix(struct wined3d_matrix *dest, const struct wined3d_matrix *src1, const struct wined3d_matrix *src2) DECLSPEC_HIDDEN; -unsigned int count_bits(unsigned int mask) DECLSPEC_HIDDEN; void wined3d_release_dc(HWND window, HDC dc) DECLSPEC_HIDDEN; diff --git a/include/config.h.in b/include/config.h.in index 805374e..86318c5 100644 --- a/include/config.h.in +++ b/include/config.h.in @@ -1311,6 +1311,9 @@ /* Define to 1 if you have the `__builtin_clz' built-in function. */ #undef HAVE___BUILTIN_CLZ +/* Define to 1 if you have the `__builtin_popcount' built-in function. */ +#undef HAVE___BUILTIN_POPCOUNT + /* Define to 1 if you have the `__res_getservers' function. */ #undef HAVE___RES_GETSERVERS
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Józef Kucia : wined3d: Implement SM4 not instruction.
by Alexandre Julliard
27 Jan '16
27 Jan '16
Module: wine Branch: master Commit: dba682c6f118dbb6315da3b887b643981c572855 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=dba682c6f118dbb6315da3b88…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Jan 26 17:49:15 2016 +0100 wined3d: Implement SM4 not instruction. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/glsl_shader.c | 20 ++++++++++++++++---- 1 file changed, 16 insertions(+), 4 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 4be81a5..ec3c2cb 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -3015,14 +3015,26 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins) } } -static void shader_glsl_ineg(const struct wined3d_shader_instruction *ins) +static void shader_glsl_unary_op(const struct wined3d_shader_instruction *ins) { struct glsl_src_param src_param; DWORD write_mask; + const char *op; + + switch (ins->handler_idx) + { + case WINED3DSIH_INEG: op = "-"; break; + case WINED3DSIH_NOT: op = "~"; break; + default: + op = "<unhandled operator>"; + ERR("Unhandled opcode %s.\n", + debug_d3dshaderinstructionhandler(ins->handler_idx)); + break; + } write_mask = shader_glsl_append_dst(ins->ctx->buffer, ins); shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param); - shader_addline(ins->ctx->buffer, "-%s);\n", src_param.param_str); + shader_addline(ins->ctx->buffer, "%s%s);\n", op, src_param.param_str); } static void shader_glsl_imul(const struct wined3d_shader_instruction *ins) @@ -8025,7 +8037,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_IMIN */ shader_glsl_map2gl, /* WINED3DSIH_IMUL */ shader_glsl_imul, /* WINED3DSIH_INE */ NULL, - /* WINED3DSIH_INEG */ shader_glsl_ineg, + /* WINED3DSIH_INEG */ shader_glsl_unary_op, /* WINED3DSIH_ISHL */ shader_glsl_binop, /* WINED3DSIH_ITOF */ shader_glsl_to_float, /* WINED3DSIH_LABEL */ shader_glsl_label, @@ -8050,7 +8062,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_MUL */ shader_glsl_binop, /* WINED3DSIH_NE */ shader_glsl_relop, /* WINED3DSIH_NOP */ shader_glsl_nop, - /* WINED3DSIH_NOT */ NULL, + /* WINED3DSIH_NOT */ shader_glsl_unary_op, /* WINED3DSIH_NRM */ shader_glsl_nrm, /* WINED3DSIH_OR */ shader_glsl_binop, /* WINED3DSIH_PHASE */ shader_glsl_nop,
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Józef Kucia : wined3d: Recognize SM4 not opcode.
by Alexandre Julliard
27 Jan '16
27 Jan '16
Module: wine Branch: master Commit: 764c87d531d2b000c21698c8f2bbe0d1355b1550 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=764c87d531d2b000c21698c8f…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Jan 26 17:49:14 2016 +0100 wined3d: Recognize SM4 not opcode. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/arb_program_shader.c | 1 + dlls/wined3d/glsl_shader.c | 1 + dlls/wined3d/shader.c | 1 + dlls/wined3d/shader_sm4.c | 2 ++ dlls/wined3d/wined3d_private.h | 1 + 5 files changed, 6 insertions(+) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 8347802..5dfa92f 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -5290,6 +5290,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL /* WINED3DSIH_MUL */ shader_hw_map2gl, /* WINED3DSIH_NE */ NULL, /* WINED3DSIH_NOP */ shader_hw_nop, + /* WINED3DSIH_NOT */ NULL, /* WINED3DSIH_NRM */ shader_hw_nrm, /* WINED3DSIH_OR */ NULL, /* WINED3DSIH_PHASE */ shader_hw_nop, diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index c8ba074..4be81a5 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -8050,6 +8050,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_MUL */ shader_glsl_binop, /* WINED3DSIH_NE */ shader_glsl_relop, /* WINED3DSIH_NOP */ shader_glsl_nop, + /* WINED3DSIH_NOT */ NULL, /* WINED3DSIH_NRM */ shader_glsl_nrm, /* WINED3DSIH_OR */ shader_glsl_binop, /* WINED3DSIH_PHASE */ shader_glsl_nop, diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index f2c3e74..5730cef 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -118,6 +118,7 @@ static const char * const shader_opcode_names[] = /* WINED3DSIH_MUL */ "mul", /* WINED3DSIH_NE */ "ne", /* WINED3DSIH_NOP */ "nop", + /* WINED3DSIH_NOT */ "not", /* WINED3DSIH_NRM */ "nrm", /* WINED3DSIH_OR */ "or", /* WINED3DSIH_PHASE */ "phase", diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index d800bc8..b6e3c1e 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -125,6 +125,7 @@ enum wined3d_sm4_opcode WINED3D_SM4_OP_MOVC = 0x37, WINED3D_SM4_OP_MUL = 0x38, WINED3D_SM4_OP_NE = 0x39, + WINED3D_SM4_OP_NOT = 0x3b, WINED3D_SM4_OP_OR = 0x3c, WINED3D_SM4_OP_RESINFO = 0x3d, WINED3D_SM4_OP_RET = 0x3e, @@ -306,6 +307,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = {WINED3D_SM4_OP_MOVC, WINED3DSIH_MOVC, "F", "UFF"}, {WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, "F", "FF"}, {WINED3D_SM4_OP_NE, WINED3DSIH_NE, "U", "FF"}, + {WINED3D_SM4_OP_NOT, WINED3DSIH_NOT, "U", "U"}, {WINED3D_SM4_OP_OR, WINED3DSIH_OR, "U", "UU"}, {WINED3D_SM4_OP_RESINFO, WINED3DSIH_RESINFO, "F", "IR"}, {WINED3D_SM4_OP_RET, WINED3DSIH_RET, "", ""}, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 191733a..5558c70 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -535,6 +535,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER WINED3DSIH_MUL, WINED3DSIH_NE, WINED3DSIH_NOP, + WINED3DSIH_NOT, WINED3DSIH_NRM, WINED3DSIH_OR, WINED3DSIH_PHASE,
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Józef Kucia : wined3d: Implement SM4 ineg instruction.
by Alexandre Julliard
27 Jan '16
27 Jan '16
Module: wine Branch: master Commit: 6004c261d8ebe1fa65b625cd476f915612629bfa URL:
http://source.winehq.org/git/wine.git/?a=commit;h=6004c261d8ebe1fa65b625cd4…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Jan 26 17:49:13 2016 +0100 wined3d: Implement SM4 ineg instruction. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/glsl_shader.c | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 7c3041c..c8ba074 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -3015,6 +3015,16 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins) } } +static void shader_glsl_ineg(const struct wined3d_shader_instruction *ins) +{ + struct glsl_src_param src_param; + DWORD write_mask; + + write_mask = shader_glsl_append_dst(ins->ctx->buffer, ins); + shader_glsl_add_src_param(ins, &ins->src[0], write_mask, &src_param); + shader_addline(ins->ctx->buffer, "-%s);\n", src_param.param_str); +} + static void shader_glsl_imul(const struct wined3d_shader_instruction *ins) { struct wined3d_string_buffer *buffer = ins->ctx->buffer; @@ -8015,7 +8025,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_IMIN */ shader_glsl_map2gl, /* WINED3DSIH_IMUL */ shader_glsl_imul, /* WINED3DSIH_INE */ NULL, - /* WINED3DSIH_INEG */ NULL, + /* WINED3DSIH_INEG */ shader_glsl_ineg, /* WINED3DSIH_ISHL */ shader_glsl_binop, /* WINED3DSIH_ITOF */ shader_glsl_to_float, /* WINED3DSIH_LABEL */ shader_glsl_label,
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Józef Kucia : wined3d: Implement SM4 ilt instruction.
by Alexandre Julliard
27 Jan '16
27 Jan '16
Module: wine Branch: master Commit: 73432b289649381ab79928269d734666fb8ad7af URL:
http://source.winehq.org/git/wine.git/?a=commit;h=73432b289649381ab79928269…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Jan 26 17:49:12 2016 +0100 wined3d: Implement SM4 ilt instruction. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/glsl_shader.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index a0c218f..7c3041c 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2981,6 +2981,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins) case WINED3DSIH_IGE: op = "greaterThanEqual"; break; case WINED3DSIH_UGE: op = "greaterThanEqual"; break; case WINED3DSIH_LT: op = "lessThan"; break; + case WINED3DSIH_ILT: op = "lessThan"; break; case WINED3DSIH_NE: op = "notEqual"; break; default: op = "<unhandled operator>"; @@ -3001,6 +3002,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins) case WINED3DSIH_IGE: op = ">="; break; case WINED3DSIH_UGE: op = ">="; break; case WINED3DSIH_LT: op = "<"; break; + case WINED3DSIH_ILT: op = "<"; break; case WINED3DSIH_NE: op = "!="; break; default: op = "<unhandled operator>"; @@ -8007,7 +8009,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_IF */ shader_glsl_if, /* WINED3DSIH_IFC */ shader_glsl_ifc, /* WINED3DSIH_IGE */ shader_glsl_relop, - /* WINED3DSIH_ILT */ NULL, + /* WINED3DSIH_ILT */ shader_glsl_relop, /* WINED3DSIH_IMAD */ shader_glsl_mad, /* WINED3DSIH_IMAX */ shader_glsl_map2gl, /* WINED3DSIH_IMIN */ shader_glsl_map2gl,
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Józef Kucia : wined3d: Implement SM4 ieq instruction.
by Alexandre Julliard
27 Jan '16
27 Jan '16
Module: wine Branch: master Commit: 3f21a0394be4eb31fd49ed81971b85d6acddd943 URL:
http://source.winehq.org/git/wine.git/?a=commit;h=3f21a0394be4eb31fd49ed819…
Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Jan 26 17:49:11 2016 +0100 wined3d: Implement SM4 ieq instruction. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/glsl_shader.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 6234699..a0c218f 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2976,6 +2976,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins) switch (ins->handler_idx) { case WINED3DSIH_EQ: op = "equal"; break; + case WINED3DSIH_IEQ: op = "equal"; break; case WINED3DSIH_GE: op = "greaterThanEqual"; break; case WINED3DSIH_IGE: op = "greaterThanEqual"; break; case WINED3DSIH_UGE: op = "greaterThanEqual"; break; @@ -2995,6 +2996,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins) switch (ins->handler_idx) { case WINED3DSIH_EQ: op = "=="; break; + case WINED3DSIH_IEQ: op = "=="; break; case WINED3DSIH_GE: op = ">="; break; case WINED3DSIH_IGE: op = ">="; break; case WINED3DSIH_UGE: op = ">="; break; @@ -8001,7 +8003,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_FTOU */ shader_glsl_to_uint, /* WINED3DSIH_GE */ shader_glsl_relop, /* WINED3DSIH_IADD */ shader_glsl_binop, - /* WINED3DSIH_IEQ */ NULL, + /* WINED3DSIH_IEQ */ shader_glsl_relop, /* WINED3DSIH_IF */ shader_glsl_if, /* WINED3DSIH_IFC */ shader_glsl_ifc, /* WINED3DSIH_IGE */ shader_glsl_relop,
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