Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
bb8f1304 by Giovanni Mascellani at 2025-04-09T16:41:33+02:00
tests/d3d12: Always set descriptor heaps.
It seems AMD and WARP are not particularly sensitive to that, but
NVIDIA drivers crash if descriptor heaps are not set.
- - - - -
cbce3a86 by Giovanni Mascellani at 2025-04-09T16:42:16+02:00
tests/shader_runner: Always set descriptor heaps.
- - - - -
2 changed files:
- tests/d3d12.c
- tests/shader_runner_d3d12.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/fdd21470b9af43b2669a2b1034cd…
--
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/fdd21470b9af43b2669a2b1034cd…
You're receiving this email because of your account on gitlab.winehq.org.
Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
88a85024 by Conor McCarthy at 2025-04-09T16:20:53+02:00
tests/hlsl: Test casts to 16-bit float.
- - - - -
3c950e59 by Conor McCarthy at 2025-04-09T16:20:58+02:00
tests/hlsl: Test casts to 16-bit int.
- - - - -
bb8b4f38 by Conor McCarthy at 2025-04-09T16:22:19+02:00
tests/hlsl: Test casts to 16-bit uint.
- - - - -
fdd21470 by Conor McCarthy at 2025-04-09T16:39:07+02:00
tests/hlsl: Test casts from double to 16-bit integer types.
- - - - -
4 changed files:
- tests/hlsl/cast-64-bit.shader_test
- tests/hlsl/cast-to-half.shader_test
- tests/hlsl/cast-to-int.shader_test
- tests/hlsl/cast-to-uint.shader_test
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/7fb288819a770eb04cbfd4c7b0a1…
--
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/7fb288819a770eb04cbfd4c7b0a1…
You're receiving this email because of your account on gitlab.winehq.org.
Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
7fb28881 by Giovanni Mascellani at 2025-04-09T16:08:15+02:00
vkd3d-shader/msl: Set the prefix to "unknown" for unhandled shader types in msl_generator_init().
Like we do for GLSL; there's no reason to abort compilation here. Note
that this also avoids leaking "gen->buffer" and "gen->string_buffers" on
the error path.
- - - - -
1 changed file:
- libs/vkd3d-shader/msl.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/7fb288819a770eb04cbfd4c7b0a15…
--
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/7fb288819a770eb04cbfd4c7b0a15…
You're receiving this email because of your account on gitlab.winehq.org.
Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
d1df10ac by Shaun Ren at 2025-04-09T16:02:12+02:00
vkd3d-shader/hlsl: Use dcl_output_siv for patch constant function sysval outputs.
- - - - -
ec2f18ab by Shaun Ren at 2025-04-09T16:02:12+02:00
vkd3d-shader/hlsl: Free all allocators in allocate_semantic_registers().
- - - - -
05f8dd82 by Shaun Ren at 2025-04-09T16:02:12+02:00
vkd3d-shader/hlsl: Prioritize smaller writemasks for all allocators in allocate_semantic_registers().
- - - - -
d3b32fef by Shaun Ren at 2025-04-09T16:02:12+02:00
vkd3d-shader/tpf: Support SV_RenderTargetArrayIndex/SV_ViewportArrayIndex sysvals in tessellation shaders.
- - - - -
7ba84b77 by Shaun Ren at 2025-04-09T16:02:12+02:00
tests: Add signature reflection tests for register allocation rules in tessellation shaders.
- - - - -
0c139ef7 by Shaun Ren at 2025-04-09T16:02:12+02:00
vkd3d-shader/hlsl: Add special allocation rules for patch constant data.
- - - - -
3 changed files:
- libs/vkd3d-shader/hlsl_codegen.c
- libs/vkd3d-shader/tpf.c
- tests/hlsl_d3d12.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/70655012ab0b736cefe8ce010c9d…
--
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/70655012ab0b736cefe8ce010c9d…
You're receiving this email because of your account on gitlab.winehq.org.
Alexandre Julliard pushed to branch master at wine / wine
Commits:
510ad557 by Esme Povirk at 2025-04-08T23:07:01+02:00
gdiplus: Implement path to region conversion without gdi32.
This will later allow for optimization by limiting the area we
consider to the region's bounding rectangle.
- - - - -
a41aa872 by Esme Povirk at 2025-04-08T23:07:01+02:00
gdiplus/tests: Test rounding of region rectangles.
- - - - -
2 changed files:
- dlls/gdiplus/region.c
- dlls/gdiplus/tests/region.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/6e2c4ad0efb3b1620d81a6ae14481…
--
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/6e2c4ad0efb3b1620d81a6ae14481…
You're receiving this email because of your account on gitlab.winehq.org.