Alexandre Julliard pushed to branch master at wine / wine
Commits:
7b166bc6 by Elizabeth Figura at 2025-09-30T10:09:21+02:00
user32/tests: Test integral resizing of listboxes.
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d1219035 by Elizabeth Figura at 2025-09-30T10:09:21+02:00
comctl32/tests: Test integral resizing of listboxes.
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57791a5b by Michael Müller at 2025-09-30T10:09:21+02:00
user32/listbox: Ignore the horizontal scrollbar when setting integral height.
Signed-off-by: Michael Müller <michael(a)fds-team.de>
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=38142
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4485b4a7 by Elizabeth Figura at 2025-09-30T10:09:23+02:00
comctl32/listbox: Ignore the horizontal scrollbar when setting integral height.
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4 changed files:
- dlls/comctl32/listbox.c
- dlls/comctl32/tests/listbox.c
- dlls/user32/listbox.c
- dlls/user32/tests/listbox.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/e6d926424bdca0f81d0c3c4d5f48a…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
f49aa3d2 by Giovanni Mascellani at 2025-09-30T17:18:05+02:00
vkd3d-shader/ir: Do not carry "ins" across loop instances in vsir_program_materialize_undominated_ssas_to_temps().
I think this makes the code slightly more readable.
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fc84f80c by Giovanni Mascellani at 2025-09-30T17:18:49+02:00
vkd3d-shader/ir: Explicitly initialize instruction arrays.
Do not assume that zero initialization is enough, for uniformity
of interface and also to support other data structures.
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f9c71d57 by Giovanni Mascellani at 2025-09-30T17:18:49+02:00
vkd3d-shader/ir: Execute PHI SSA to TEMP materialization in a single pass.
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1 changed file:
- libs/vkd3d-shader/ir.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/6174d1af5d80f9d8b1d3a376b895…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
ab54fc7b by Henri Verbeet at 2025-09-30T17:16:32+02:00
vkd3d-shader/msl: Implement VSIR_OP_HTAN.
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b2aac304 by Henri Verbeet at 2025-09-30T17:16:32+02:00
vkd3d-shader/msl: Implement VSIR_OP_ACOS.
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d9d2a00e by Henri Verbeet at 2025-09-30T17:16:32+02:00
vkd3d-shader/msl: Implement VSIR_OP_ASIN.
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521efaeb by Henri Verbeet at 2025-09-30T17:16:32+02:00
vkd3d-shader/msl: Implement VSIR_OP_ATAN.
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6174d1af by Henri Verbeet at 2025-09-30T17:16:32+02:00
vkd3d-shader/msl: Implement VSIR_OP_FREM.
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4 changed files:
- libs/vkd3d-shader/msl.c
- tests/hlsl/arithmetic-float-uniform.shader_test
- tests/hlsl/inverse-trig.shader_test
- tests/hlsl/trigonometry.shader_test
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/f5f03dad1106d460c42d6434430b…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
6d8909b9 by Henri Verbeet at 2025-09-30T17:15:34+02:00
vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_generate_spirv().
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4f57e656 by Henri Verbeet at 2025-09-30T17:15:34+02:00
vkd3d-shader/spirv: Pass a vsir_data_type to spirv_compiler_get_constant_vector().
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81166e58 by Henri Verbeet at 2025-09-30T17:15:34+02:00
vkd3d-shader/spirv: Pass a vsir_data_type to spirv_compiler_get_constant().
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06b8db02 by Henri Verbeet at 2025-09-30T17:15:34+02:00
vkd3d-shader/spirv: Pass a vsir_data_type to spirv_compiler_get_constant64().
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f5f03dad by Henri Verbeet at 2025-09-30T17:15:34+02:00
vkd3d-shader/spirv: Pass a vsir_data_type to spirv_compiler_emit_construct_vector().
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1 changed file:
- libs/vkd3d-shader/spirv.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/ad8e41f8f21602291d7ececaaa37…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
7e1fa8f3 by Giovanni Mascellani at 2025-09-30T16:57:17+02:00
tests/shader_runner_metal: Enable supported UAV formats.
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6ecfcf19 by Giovanni Mascellani at 2025-09-30T16:58:02+02:00
tests/hlsl: Add a test for SV_DispatchThreadId.
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ad8e41f8 by Giovanni Mascellani at 2025-09-30T17:02:01+02:00
vkd3d-shader/msl: Implement VKD3DSPR_THREADID.
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9 changed files:
- libs/vkd3d-shader/msl.c
- tests/hlsl/barriers.shader_test
- tests/hlsl/compute.shader_test
- tests/hlsl/coverage.shader_test
- tests/hlsl/discard.shader_test
- tests/hlsl/sm6-uav-rwtexture.shader_test
- tests/hlsl/uav-load.shader_test
- tests/hlsl/wave-reconvergence.shader_test
- tests/shader_runner_metal.m
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/b4174f52521fa4921babad6f1c37…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
d10a2c19 by Dmitry Timoshkov at 2025-09-29T22:42:52+02:00
ole32/tests: Add a test for IPropertySetStorage::Open() with STGM_TRANSACTED flag.
Signed-off-by: Dmitry Timoshkov <dmitry(a)baikal.ru>
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b0dae08a by Dmitry Timoshkov at 2025-09-29T22:42:52+02:00
ole32: Ignore STGM_TRANSACTED in IPropertySetStorage::Open().
Signed-off-by: Dmitry Timoshkov <dmitry(a)baikal.ru>
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fce8f437 by Dmitry Timoshkov at 2025-09-29T22:42:52+02:00
ole32: Print correct entry name in a trace when reading storage dictionary.
Signed-off-by: Dmitry Timoshkov <dmitry(a)baikal.ru>
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aebfc6d1 by Dmitry Timoshkov at 2025-09-29T22:42:52+02:00
ole32: Write padding to a dictionary entry only when necessary.
Signed-off-by: Dmitry Timoshkov <dmitry(a)baikal.ru>
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9f9140ac by Dmitry Timoshkov at 2025-09-29T22:42:52+02:00
ole32: Clear dirty flag in IPropertyStorage::Commit().
Signed-off-by: Dmitry Timoshkov <dmitry(a)baikal.ru>
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2 changed files:
- dlls/ole32/stg_prop.c
- dlls/ole32/tests/storage32.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/78b7d91137162a7d745ad05622b25…
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