Alexandre Julliard pushed to branch master at wine / wine
Commits:
c73df827 by Anton Baskanov at 2025-10-27T09:42:22+01:00
dmusic/tests: Add tests for GUID_DMUS_PROP_Volume.
- - - - -
0f79db55 by Anton Baskanov at 2025-10-27T09:42:22+01:00
dmusic: Set volume when creating a synth.
- - - - -
46caee2e by Anton Baskanov at 2025-10-27T09:42:22+01:00
dmusic: Handle GUID_DMUS_PROP_Volume.
- - - - -
09c9c628 by Anton Baskanov at 2025-10-27T09:42:22+01:00
dmime: Set master volume when adding a port.
- - - - -
b50276d2 by Anton Baskanov at 2025-10-27T09:42:22+01:00
dmime: Update master volume when GUID_PerfMasterVolume is set.
- - - - -
4 changed files:
- dlls/dmime/dmime_main.c
- dlls/dmime/performance.c
- dlls/dmusic/port.c
- dlls/dmusic/tests/dmusic.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/21b4c81713af269d855b6ca8970e6…
--
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/21b4c81713af269d855b6ca8970e6…
You're receiving this email because of your account on gitlab.winehq.org.
Alexandre Julliard pushed to branch master at wine / wine
Commits:
4517ca73 by Piotr Caban at 2025-10-27T09:42:10+01:00
d3d11: Fix wait_child_process() related test failures.
- - - - -
f6181531 by Piotr Caban at 2025-10-27T09:42:10+01:00
dinput: Fix wait_child_process() related test failures.
- - - - -
f5384238 by Piotr Caban at 2025-10-27T09:42:10+01:00
imm32: Fix wait_child_process() related test failures.
- - - - -
340ae5c3 by Piotr Caban at 2025-10-27T09:42:10+01:00
kernel32: Fix wait_child_process() related test failures.
- - - - -
0387eb96 by Piotr Caban at 2025-10-27T09:42:10+01:00
mfplat: Fix wait_child_process() related test failures.
- - - - -
4ddd9b26 by Piotr Caban at 2025-10-27T09:42:10+01:00
user32: Fix wait_child_process() related test failures.
- - - - -
0b53602e by Piotr Caban at 2025-10-27T09:42:10+01:00
win32u: Fix wait_child_process() related test failures.
- - - - -
927a578c by Piotr Caban at 2025-10-27T09:42:11+01:00
windowscodecs: Fix wait_child_process() related test failures.
- - - - -
21b4c817 by Piotr Caban at 2025-10-27T09:42:11+01:00
timeout: Fix wait_child_process() related test failures.
- - - - -
12 changed files:
- dlls/d3d11/tests/d3d11.c
- dlls/dinput/tests/joystick8.c
- dlls/imm32/tests/imm32.c
- dlls/kernel32/tests/console.c
- dlls/kernel32/tests/process.c
- dlls/kernel32/tests/virtual.c
- dlls/mfplat/tests/mfplat.c
- dlls/user32/tests/sysparams.c
- dlls/user32/tests/win.c
- dlls/win32u/tests/d3dkmt.c
- dlls/windowscodecs/tests/info.c
- programs/timeout/tests/timeout.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/33a49d3973b988907a7a7ee915c54…
--
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/33a49d3973b988907a7a7ee915c54…
You're receiving this email because of your account on gitlab.winehq.org.
Alexandre Julliard pushed to branch master at wine / wine
Commits:
90d16ffb by Ziqing Hui at 2025-10-27T09:42:03+01:00
qasf: Implement seeking for asf reader.
This fixes media replay for BlazeBlue.
- - - - -
a9dfdd59 by Ziqing Hui at 2025-10-27T09:42:05+01:00
qasf: Add asf_reader_stop_stream helper.
- - - - -
33a49d39 by Ziqing Hui at 2025-10-27T09:42:05+01:00
qasf: Add asf_reader_start_stream helper.
- - - - -
1 changed file:
- dlls/qasf/asfreader.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/606d2f48bf8149bf45153f11ef350…
--
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/606d2f48bf8149bf45153f11ef350…
You're receiving this email because of your account on gitlab.winehq.org.
Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
30379087 by Giovanni Mascellani at 2025-10-27T18:53:38+01:00
tests/hlsl: Use explicit infinities in cast-to-half.shader_test.
We used to need workarounds when we used scanf() to parse float
numbers, but now we use strtof() which supports "inf" properly.
On the other hand, on some platforms it is the workaround that
now fails with a range error.
- - - - -
2b68f488 by Giovanni Mascellani at 2025-10-27T18:55:58+01:00
tests/hlsl: Do not test some details of float-to-half conversion.
Native implementations do not behave consistently.
- - - - -
85a1fb6e by Giovanni Mascellani at 2025-10-27T18:57:37+01:00
tests/hlsl: Use explicit infinities in half.shader_test.
We used to need workarounds when we used scanf() to parse float
numbers, but now we use strtof() which supports "inf" properly.
On the other hand, on some platforms it is the workaround that
now fails with a range error.
- - - - -
f72307fc by Giovanni Mascellani at 2025-10-27T18:59:13+01:00
tests/hlsl: Evaluate asin() with larger error tolerance on SM6.
It currently fails with WARP.
- - - - -
ca81ffe0 by Giovanni Mascellani at 2025-10-27T19:01:00+01:00
tests/hlsl: Add SM6 behaviour in sm1-const-folding.shader_test.
Which fortunately looks saner than previous shader models.
- - - - -
dedb14e5 by Giovanni Mascellani at 2025-10-27T19:01:09+01:00
tests/hlsl: Tweak hyperbolic functions tests on WARP.
WARP seems to be completely off for large argument values. The
difference quickly becomes of order of magnitudes, not ULPs. So
we ensure we test hyperbolic functions mostly for small arguments,
and skip WARP for large arguments.
- - - - -
5 changed files:
- tests/hlsl/cast-to-half.shader_test
- tests/hlsl/half.shader_test
- tests/hlsl/inverse-trig.shader_test
- tests/hlsl/sm1-const-folding.shader_test
- tests/hlsl/trigonometry.shader_test
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/6654b884079f8e9c32391c2b6b52…
--
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/6654b884079f8e9c32391c2b6b52…
You're receiving this email because of your account on gitlab.winehq.org.
Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
c1991ba7 by Giovanni Mascellani at 2025-10-27T18:43:33+01:00
vkd3d-shader/ir: Use VSIR_OP_SATURATE in vsir_program_lower_texcoord().
- - - - -
617ebb98 by Giovanni Mascellani at 2025-10-27T18:43:33+01:00
vkd3d-shader/ir: Explicitly assert that vsir_program_normalise_ps1_output() runs before I/O normalization.
- - - - -
d503fbfd by Giovanni Mascellani at 2025-10-27T18:43:33+01:00
vkd3d-shader/ir: Use VSIR_OP_SATURATE in vsir_program_normalise_ps1_output().
- - - - -
b41e99c0 by Giovanni Mascellani at 2025-10-27T18:43:33+01:00
vkd3d-shader/ir: Use VSIR_OP_SATURATE in insert_fragment_fog_before_ret().
- - - - -
6654b884 by Giovanni Mascellani at 2025-10-27T18:48:33+01:00
vkd3d-shader/ir: Check that no modifier is added to a vsir program after lowering.
- - - - -
5 changed files:
- libs/vkd3d-shader/glsl.c
- libs/vkd3d-shader/ir.c
- libs/vkd3d-shader/msl.c
- libs/vkd3d-shader/spirv.c
- libs/vkd3d-shader/vkd3d_shader_private.h
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/6633c220b7f610b4264f78dad302…
--
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/6633c220b7f610b4264f78dad302…
You're receiving this email because of your account on gitlab.winehq.org.
Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
24d84e2e by Elizabeth Figura at 2025-10-27T17:35:14+01:00
vkd3d-shader/spirv: Allow swizzling parameters.
This was previously not a concern, since all of our parameter usage involved
trivial swizzles and write masks, but bump parameters will not.
- - - - -
5363730e by Elizabeth Figura at 2025-10-27T18:06:26+01:00
vkd3d-shader: Lower BEM instructions.
This requires an interface to specify bump mapping constants.
- - - - -
02b0a754 by Elizabeth Figura at 2025-10-27T18:14:13+01:00
vkd3d-shader: Lower TEXBEM instructions.
- - - - -
98ca1ecb by Elizabeth Figura at 2025-10-27T18:23:20+01:00
vkd3d-shader: Lower TEXBEML instructions.
- - - - -
27e87ff0 by Elizabeth Figura at 2025-10-27T18:23:25+01:00
tests: Allow RTV -> SRV blits in the d3d9 runner.
- - - - -
6b5fe9da by Elizabeth Figura at 2025-10-27T18:23:25+01:00
tests: Set tags in the d3d9 runner.
- - - - -
6633c220 by Elizabeth Figura at 2025-10-27T18:41:26+01:00
tests: Add bump mapping tests.
- - - - -
10 changed files:
- Makefile.am
- include/vkd3d_shader.h
- libs/vkd3d-shader/ir.c
- libs/vkd3d-shader/spirv.c
- libs/vkd3d-shader/vkd3d_shader_main.c
- + tests/hlsl/bump.shader_test
- tests/shader_runner.c
- tests/shader_runner.h
- tests/shader_runner_d3d9.c
- tests/shader_runner_vulkan.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/86b8f2de3546603c67e1f2828a68…
--
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/86b8f2de3546603c67e1f2828a68…
You're receiving this email because of your account on gitlab.winehq.org.