Alexandre Julliard pushed to branch master at wine / wine
Commits:
ba483fd4 by Jacek Caban at 2025-06-04T11:32:20+02:00
winegcc: Allow specifying multiple debug files.
This enables generating both PDB and split DWARF from a single build.
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4b4e1f51 by Jacek Caban at 2025-06-04T11:32:22+02:00
makedep: Introduce output_debug_files helper.
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31c9ef4f by Jacek Caban at 2025-06-04T11:32:51+02:00
configure: Support generating both DWARF and PDB debug info in a single build.
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4 changed files:
- configure
- configure.ac
- tools/makedep.c
- tools/winegcc/winegcc.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/71835d40ce29784b25a0ea872121f…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
fc510b10 by Gabriel Ivăncescu at 2025-06-04T11:29:29+02:00
mshtml/tests: Test mixed charset encodings for document and text resources.
Signed-off-by: Gabriel Ivăncescu <gabrielopcode(a)gmail.com>
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48d120cd by Gabriel Ivăncescu at 2025-06-04T11:29:30+02:00
mshtml: Try to guess the script encoding when there's no BOM.
Signed-off-by: Gabriel Ivăncescu <gabrielopcode(a)gmail.com>
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71835d40 by Gabriel Ivăncescu at 2025-06-04T11:29:30+02:00
mshtml: Remove outdated FIXME comment.
Signed-off-by: Gabriel Ivăncescu <gabrielopcode(a)gmail.com>
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12 changed files:
- dlls/mshtml/navigate.c
- dlls/mshtml/script.c
- dlls/mshtml/tests/dom.c
- dlls/mshtml/tests/rsrc.rc
- + dlls/mshtml/tests/utf16.css
- + dlls/mshtml/tests/utf16.js
- + dlls/mshtml/tests/utf16_bom.css
- + dlls/mshtml/tests/utf16_bom.js
- + dlls/mshtml/tests/utf8.css
- + dlls/mshtml/tests/utf8.js
- + dlls/mshtml/tests/utf8_bom.css
- + dlls/mshtml/tests/utf8_bom.js
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/98ffcc360cc2cf5f0590ac2699242…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
c82d1aac by Giovanni Mascellani at 2025-06-04T13:04:53+02:00
tests: Mark some tests in arithmetic-int-uniform.shader_test as buggy on MoltenVK < 1.2.11.
The bug is already solved on recent MoltenVK versions, but the CI
is stuck with 1.2.9, so it's useful to filter these failures out.
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a4c727ac by Giovanni Mascellani at 2025-06-04T13:04:53+02:00
tests: Mark some tests in calculate-lod.shader_test as buggy on MoltenVK < 1.2.11.
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f1b36edc by Giovanni Mascellani at 2025-06-04T13:07:17+02:00
ci: Enable testing with DXC again on macOS.
This was disabled by commit 653e4f47ac24aeb9e504b8e6ea3b99460d7832e2.
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5 changed files:
- gitlab/build.yml
- tests/hlsl/arithmetic-int-uniform.shader_test
- tests/hlsl/calculate-lod.shader_test
- tests/shader_runner.c
- tests/shader_runner_d3d12.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/7f04060f33a15abdf627d34a9f7f…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
0e006715 by Giovanni Mascellani at 2025-06-04T12:34:21+02:00
vkd3d-shader/dxil: Do not use field "reg" in of sm6_value when writing bitcasts.
It's going to be removed; the generated register data type is the
right thing to look at here.
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a90b74ba by Giovanni Mascellani at 2025-06-04T13:01:45+02:00
vkd3d-shader/dxil: Validate that floating-point truncation casts decrease bit width.
Similarly to the integer case.
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a91fb052 by Giovanni Mascellani at 2025-06-04T13:01:51+02:00
vkd3d-shader/dxil: Validate that integer extension casts increase bit width.
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b9ce8284 by Giovanni Mascellani at 2025-06-04T13:01:51+02:00
vkd3d-shader/dxil: Validate that floating-point extension casts increase bit width.
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7f04060f by Giovanni Mascellani at 2025-06-04T13:03:57+02:00
vkd3d-shader/dxil: Handle 16-bit values uniformly in sm6_map_cast_op().
This makes the logic more transparent, and it eases handling
native 16-bit values once they will be supported.
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1 changed file:
- libs/vkd3d-shader/dxil.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/9552dab5aafeeeb2ce006594757d…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
85d2703c by Henri Verbeet at 2025-06-04T12:10:10+02:00
tests/shader_runner: Introduce a "tessellation-shader" cap.
Similar to how we have the "geometry-shader" cap. In principle shader
model 5+ implies support for tessellation shaders, but the Vulkan,
OpenGL, and Metal runners are able to support most of shader model 5+
without the underlying GPU (or API) necessarily supporting tessellation
shaders.
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8 changed files:
- tests/hlsl/tessellation-patch-vars.shader_test
- tests/hlsl/tessellation.shader_test
- tests/shader_runner.c
- tests/shader_runner.h
- tests/shader_runner_d3d11.c
- tests/shader_runner_d3d12.c
- tests/shader_runner_gl.c
- tests/shader_runner_vulkan.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/85d2703c036051a85391a462c35b9…
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