Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
ad1aa739 by Giovanni Mascellani at 2025-07-14T18:19:23+02:00
vkd3d-shader/ir: Collect the hull shader phase flattener code together.
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44ca7b7b by Giovanni Mascellani at 2025-07-14T18:19:23+02:00
vkd3d-shader/ir: Handle SSA registers when flattening hull shader phases.
Currently when a phase is duplicated more than once SSA registers
are not refreshed, therefore they are invalidly assigned more than
once.
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15561c1e by Giovanni Mascellani at 2025-07-14T18:25:24+02:00
vkd3d-shader/ir: Do not make a local copy of the instructions array in vsir_program_flatten_hull_shader_phases().
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1 changed file:
- libs/vkd3d-shader/ir.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/b6725a3a0040b56156e6d0e41016…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/b6725a3a0040b56156e6d0e41016…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
90b6412d by Henri Verbeet at 2025-07-14T18:13:43+02:00
vkd3d-shader/msl: Implement VSIR_OP_UMAX and VSIR_OP_UMIN.
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955fff75 by Henri Verbeet at 2025-07-14T18:13:43+02:00
tests/shader_runner_metal: Implement buffer textures.
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1a20395e by Henri Verbeet at 2025-07-14T18:13:43+02:00
vkd3d-shader/msl: Implement VSIR_OP_STORE_UAV_TYPED.
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673c26a0 by Henri Verbeet at 2025-07-14T18:13:43+02:00
vkd3d-shader/msl: Implement VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL.
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7 changed files:
- libs/vkd3d-shader/msl.c
- tests/hlsl/arithmetic-uint.shader_test
- tests/hlsl/early-depth-stencil.shader_test
- tests/hlsl/max-min.shader_test
- tests/hlsl/srv-buffers.shader_test
- tests/hlsl/uav-rwbuffer.shader_test
- tests/shader_runner_metal.m
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/ed464a4f4c5be9f444e0109820b3…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/ed464a4f4c5be9f444e0109820b3…
You're receiving this email because of your account on gitlab.winehq.org.
Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
98b0ca54 by Giovanni Mascellani at 2025-07-14T18:06:55+02:00
vkd3d-shader/ir: Test the data type when validating comparison operations.
I had forgot that bit.
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395d4563 by Giovanni Mascellani at 2025-07-14T18:10:20+02:00
tests/hlsl: Test int64 comparisons.
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cc42581a by Giovanni Mascellani at 2025-07-14T18:12:03+02:00
tests/hlsl: Test uint64 comparisons.
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5dd452a5 by Giovanni Mascellani at 2025-07-14T18:12:22+02:00
vkd3d-shader/ir: Validate HCOS instructions.
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e954f758 by Giovanni Mascellani at 2025-07-14T18:12:22+02:00
vkd3d-shader/ir: Validate HSIN instructions.
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4d1fabd3 by Giovanni Mascellani at 2025-07-14T18:12:22+02:00
vkd3d-shader/ir: Validate HTAN instructions.
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c29e8188 by Giovanni Mascellani at 2025-07-14T18:12:22+02:00
vkd3d-shader/ir: Validate IADD instructions.
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9f455667 by Giovanni Mascellani at 2025-07-14T18:12:22+02:00
vkd3d-shader/ir: Validate IEQ instructions.
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715d23eb by Giovanni Mascellani at 2025-07-14T18:12:22+02:00
vkd3d-shader/ir: Validate IGE instructions.
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ed464a4f by Giovanni Mascellani at 2025-07-14T18:12:22+02:00
vkd3d-shader/ir: Validate ILT instructions.
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3 changed files:
- libs/vkd3d-shader/ir.c
- tests/hlsl/arithmetic-int-uniform.shader_test
- tests/hlsl/arithmetic-uint.shader_test
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/0c3250122cb7dcefef171d1288a1…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/0c3250122cb7dcefef171d1288a1…
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