Alexandre Julliard pushed to branch master at wine / wine
Commits:
d2818cd5 by Hans Leidekker at 2025-07-07T23:02:51+02:00
widl: Relax check on runtimeclass definitions.
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b63ee9a6 by Hans Leidekker at 2025-07-07T23:02:51+02:00
widl: Store a variable pointer instead of a declaration in expressions.
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a165fd2b by Hans Leidekker at 2025-07-07T23:02:52+02:00
widl: Store the runtimeclass for constructor interfaces.
This makes the runtimeclass available when metadata for the constructor interface is generated.
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5 changed files:
- tools/widl/expr.c
- tools/widl/header.c
- tools/widl/metadata.c
- tools/widl/typetree.c
- tools/widl/widltypes.h
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/223763b22d3a94473ce01d5d5f316…
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View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/223763b22d3a94473ce01d5d5f316…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
223763b2 by Yuxuan Shui at 2025-07-07T23:02:51+02:00
wined3d: Fix double-free when shader_set_function fails.
shader_set_function is inconsistent in whether it will cleanup the shader
before returning an error. Most of the callers of shader_set_function will do
the cleanup, which could double-free; but not all of them do, which means there
are also potential leaks. So make sure all callers do, and remove shader_cleanup
calls from shader_set_function.
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1 changed file:
- dlls/wined3d/shader.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/223763b22d3a94473ce01d5d5f316f…
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View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/223763b22d3a94473ce01d5d5f316f…
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