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90cbe25d
by Henri Verbeet at 2025-10-13T19:00:05+02:00
vkd3d-shader/spirv: Do not handle division by zero for VSIR_OP_IDIV or VSIR_OP_IREM.
These correspond to the DXIL SDiv and SRem instructions, for which division by
zero is undefined. Division by zero is also undefined for DXIL UDiv and URem;
addressing those is slightly more involved.
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7aa6f4f8
by Henri Verbeet at 2025-10-13T19:00:05+02:00
tests: Replace the test_shader_instructions() "ps_udiv" test with a shader runner test.
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433adab6
by Henri Verbeet at 2025-10-13T19:00:05+02:00
vkd3d-shader/glsl: Handle integer operands in shader_glsl_movc().
We don't use these yet, but we're about to.
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9de22992
by Henri Verbeet at 2025-10-13T19:00:05+02:00
vkd3d-shader/ir: Handle integer division by zero in vsir_program_lower_udiv().
This achieves two things:
- The GLSL backend no longer needs to handle this by itself. Likwise, the
MSL backend won't have to either.
- We no longer handle division by zero for DXIL UDiv and URem instructions,
which leave this undefined.