Module: wine Branch: master Commit: ca69ec0e852a6f2e877f1c93d7a37d6f857bf9c7 URL: http://source.winehq.org/git/wine.git/?a=commit;h=ca69ec0e852a6f2e877f1c93d7...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Jul 1 09:46:16 2009 +0200
wined3d: Recognize geometry shaders in shader_trace_init().
---
dlls/wined3d/baseshader.c | 24 ++++++++++++++++++++++-- 1 files changed, 22 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c index 45463f0..63a9e96 100644 --- a/dlls/wined3d/baseshader.c +++ b/dlls/wined3d/baseshader.c @@ -1138,14 +1138,34 @@ void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, { struct wined3d_shader_version shader_version; const DWORD* pToken = pFunction; + const char *type_prefix; DWORD i;
TRACE("Parsing %p\n", pFunction);
fe->shader_read_header(fe_data, &pToken, &shader_version);
- TRACE("%s_%u_%u\n", shader_is_pshader_version(shader_version.type) ? "ps": "vs", - shader_version.major, shader_version.minor); + switch (shader_version.type) + { + case WINED3D_SHADER_TYPE_VERTEX: + type_prefix = "vs"; + break; + + case WINED3D_SHADER_TYPE_GEOMETRY: + type_prefix = "gs"; + break; + + case WINED3D_SHADER_TYPE_PIXEL: + type_prefix = "ps"; + break; + + default: + FIXME("Unhandled shader type %#x.\n", shader_version.type); + type_prefix = "unknown"; + break; + } + + TRACE("%s_%u_%u\n", type_prefix, shader_version.major, shader_version.minor);
while (!fe->shader_is_end(fe_data, &pToken)) {