ChangeSet ID: 8315 CVSROOT: /home/winehq/opt/cvs-commit Module name: wine Changes by: julliard@wine.codeweavers.com 2003/05/20 12:49:41
Modified files: dlls/ddraw/dsurface: fakezbuffer.c dlls/ddraw/d3ddevice: main.c dlls/ddraw : d3dlight.c d3dexecutebuffer.c d3dcommon.c d3d_private.h
Log message: Christian Costa titan.costa@wanadoo.fr Remove all openGL calls in execute buffers and use the Direct3D7 APIs. Enable retrieving the render target surface of a device through its QueryInterface method. Avoid lights updating when a viewport and a device have not been associated to them. Clear the Z buffer only when we're asked to by Checking D3DBTL_FILL flag.
Patch: http://cvs.winehq.com/patch.py?root=/home/winehq/opt/cvs-commit&id=8315
Old revision New revision Changes Path 1.8 1.9 +1 -1 wine/dlls/ddraw/dsurface/fakezbuffer.c 1.43 1.44 +16 -25 wine/dlls/ddraw/d3ddevice/main.c 1.13 1.14 +4 -1 wine/dlls/ddraw/d3dlight.c 1.29 1.30 +168 -326 wine/dlls/ddraw/d3dexecutebuffer.c 1.14 1.15 +30 -0 wine/dlls/ddraw/d3dcommon.c 1.33 1.34 +3 -1 wine/dlls/ddraw/d3d_private.h