Module: wine Branch: master Commit: 183ca56e11e4be33c67e205a7eaf95a0190a1e18 URL: http://source.winehq.org/git/wine.git/?a=commit;h=183ca56e11e4be33c67e205a7e...
Author: Stefan Dösinger stefan@codeweavers.com Date: Sun Aug 27 23:22:41 2017 +0200
wined3d: Avoid writing queue->head in the CS thread.
Signed-off-by: Stefan Dösinger stefan@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/cs.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index 8961dfe..4a405d0 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -2615,8 +2615,8 @@ static DWORD WINAPI wined3d_cs_run(void *ctx) InterlockedExchange(&queue->tail, tail); }
- cs->queue[WINED3D_CS_QUEUE_MAP].tail = cs->queue[WINED3D_CS_QUEUE_MAP].head = 0; - cs->queue[WINED3D_CS_QUEUE_DEFAULT].tail = cs->queue[WINED3D_CS_QUEUE_DEFAULT].head = 0; + cs->queue[WINED3D_CS_QUEUE_MAP].tail = cs->queue[WINED3D_CS_QUEUE_MAP].head; + cs->queue[WINED3D_CS_QUEUE_DEFAULT].tail = cs->queue[WINED3D_CS_QUEUE_DEFAULT].head; TRACE("Stopped.\n"); FreeLibraryAndExitThread(cs->wined3d_module, 0); }