Module: wine Branch: master Commit: a8f13e0aadfaaba43255b99404f9cd8e4ec6953b URL: http://source.winehq.org/git/wine.git/?a=commit;h=a8f13e0aadfaaba43255b99404...
Author: Józef Kucia jkucia@codeweavers.com Date: Wed Feb 3 11:49:09 2016 +0100
wined3d: Merge shader_glsl_sample() and shader_glsl_sample_lod().
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 45 +++++++++++++++++++++++---------------------- 1 file changed, 23 insertions(+), 22 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 0f2327f..00bd81e 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -4395,33 +4395,34 @@ static void shader_glsl_ld(const struct wined3d_shader_instruction *ins)
static void shader_glsl_sample(const struct wined3d_shader_instruction *ins) { + unsigned int resource_idx, sampler_idx, sampler_bind_idx; + struct glsl_src_param coord_param, lod_param; struct glsl_sample_function sample_function; - struct glsl_src_param coord_param; - unsigned int sampler_bind_idx; + const char *lod_param_str = NULL; + DWORD flags = 0;
- shader_glsl_get_sample_function(ins->ctx, ins->src[1].reg.idx[0].offset, 0, &sample_function); - shader_glsl_add_src_param(ins, &ins->src[0], sample_function.coord_mask, &coord_param); - sampler_bind_idx = shader_glsl_find_sampler(&ins->ctx->reg_maps->sampler_map, - ins->src[1].reg.idx[0].offset, ins->src[2].reg.idx[0].offset); - shader_glsl_gen_sample_code(ins, sampler_bind_idx, &sample_function, ins->src[1].swizzle, - NULL, NULL, NULL, "%s", coord_param.param_str); - shader_glsl_release_sample_function(ins->ctx, &sample_function); -} + resource_idx = ins->src[1].reg.idx[0].offset; + sampler_idx = ins->src[2].reg.idx[0].offset;
-static void shader_glsl_sample_lod(const struct wined3d_shader_instruction *ins) -{ - struct glsl_src_param coord_param, lod_param; - struct glsl_sample_function sample_function; - unsigned int sampler_bind_idx; + switch (ins->handler_idx) + { + case WINED3DSIH_SAMPLE: + break; + case WINED3DSIH_SAMPLE_LOD: + flags |= WINED3D_GLSL_SAMPLE_LOD; + shader_glsl_add_src_param(ins, &ins->src[3], WINED3DSP_WRITEMASK_0, &lod_param); + lod_param_str = lod_param.param_str; + break; + default: + ERR("Unhandled opcode %s.\n", debug_d3dshaderinstructionhandler(ins->handler_idx)); + break; + }
- shader_glsl_get_sample_function(ins->ctx, ins->src[1].reg.idx[0].offset, - WINED3D_GLSL_SAMPLE_LOD, &sample_function); + shader_glsl_get_sample_function(ins->ctx, resource_idx, flags, &sample_function); shader_glsl_add_src_param(ins, &ins->src[0], sample_function.coord_mask, &coord_param); - shader_glsl_add_src_param(ins, &ins->src[3], WINED3DSP_WRITEMASK_0, &lod_param); - sampler_bind_idx = shader_glsl_find_sampler(&ins->ctx->reg_maps->sampler_map, - ins->src[1].reg.idx[0].offset, ins->src[2].reg.idx[0].offset); + sampler_bind_idx = shader_glsl_find_sampler(&ins->ctx->reg_maps->sampler_map, resource_idx, sampler_idx); shader_glsl_gen_sample_code(ins, sampler_bind_idx, &sample_function, ins->src[1].swizzle, - NULL, NULL, lod_param.param_str, "%s", coord_param.param_str); + NULL, NULL, lod_param_str, "%s", coord_param.param_str); shader_glsl_release_sample_function(ins->ctx, &sample_function); }
@@ -8107,7 +8108,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_SAMPLE_C */ NULL, /* WINED3DSIH_SAMPLE_C_LZ */ NULL, /* WINED3DSIH_SAMPLE_GRAD */ NULL, - /* WINED3DSIH_SAMPLE_LOD */ shader_glsl_sample_lod, + /* WINED3DSIH_SAMPLE_LOD */ shader_glsl_sample, /* WINED3DSIH_SETP */ NULL, /* WINED3DSIH_SGE */ shader_glsl_compare, /* WINED3DSIH_SGN */ shader_glsl_sgn,