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0ac20b30
 by Giovanni Mascellani   at 2025-06-10T17:40:17+02:00 
 vkd3d-shader/dxil: Rewrite sm6_value_is_constant() in terms of the value type.
 
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361ecd6c
 by Giovanni Mascellani   at 2025-06-10T17:40:17+02:00 
 vkd3d-shader/dxil: Rewrite sm6_value_is_undef() in terms of the value type.
 
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f4f26175
 by Giovanni Mascellani   at 2025-06-10T17:40:17+02:00 
 vkd3d-shader/dxil: Rewrite sm6_value_is_ssa() in terms of the value type.
 
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2e3f99e6
 by Giovanni Mascellani   at 2025-06-10T17:40:17+02:00 
 vkd3d-shader/dxil: Rewrite sm6_value_get_constant_uint() in terms of the SM6 value.
Instead of using the VSIR register.
 
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31e4cbba
 by Giovanni Mascellani   at 2025-06-10T17:40:17+02:00 
 vkd3d-shader/dxil: Rewrite sm6_value_get_constant_uint64() in terms of the SM6 value.
Instead of using the VSIR register.
 
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59fb3a78
 by Giovanni Mascellani   at 2025-06-10T17:40:17+02:00 
 vkd3d-shader/dxil: Rewrite sm6_value_is_constant_zero() in terms of the SM6 value.
Instead of using the VSIR register.
 
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87304322
 by Giovanni Mascellani   at 2025-06-10T17:40:17+02:00 
 vkd3d-shader/dxil: Rewrite sm6_parser_init_ssa_value() in terms of the SM6 value.
Instead of using the VSIR register.
 
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20d8ba7f
 by Giovanni Mascellani   at 2025-06-10T17:40:17+02:00 
 vkd3d-shader/dxil: Introduce sm6_value_get_constant_float().
Similarly to sm6_value_get_constant_uint() and
sm6_value_get_constant_uint64().
 
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1b389f29
 by Giovanni Mascellani   at 2025-06-10T17:40:17+02:00 
 vkd3d-shader/dxil: Remove field "reg" from struct sm6_value.
The VSIR register is now always generated dynamically and we
don't have to carry it around.