Module: wine Branch: master Commit: e13d0efb01f21b48c8bea1c248ba0aa47fb29813 URL: http://source.winehq.org/git/wine.git/?a=commit;h=e13d0efb01f21b48c8bea1c248...
Author: Alexander Dorofeyev alexd4@inbox.lv Date: Sun Aug 31 17:05:30 2008 +0300
wined3d: Remove glFlush in RealizePalette.
glFlush was added to surface_blt_to_drawable some time ago, which is a more general fix and makes this one superfluous.
---
dlls/wined3d/surface.c | 4 ---- 1 files changed, 0 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 7870d4b..500b05d 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -3812,10 +3812,6 @@ HRESULT WINAPI IWineD3DSurfaceImpl_RealizePalette(IWineD3DSurface *iface) {
/* Re-upload the palette */ d3dfmt_p8_upload_palette(iface, convert); - - /* Without this some palette updates are missed. This at least happens on Nvidia drivers but - * it works fine using Mesa. */ - glFlush(); } else { if(!(This->Flags & SFLAG_INSYSMEM)) { TRACE("Palette changed with surface that does not have an up to date system memory copy\n");