3d8fc1a4
by Anna (navi) Figueiredo Gomes at 2024-09-03T17:06:20+02:00
vkd3d-shader/spirv: Break long assembly lines.
Avoid overflowing the (Wine) debug log buffer when output lines are too
long, and keep spirv-text output more legible. The output is still valid
SPIR-V asm, as the assembler does not care for which kind of whitespace
is used.