Module: wine Branch: master Commit: b877d4177fc1a2cefaef59a31150c30d13f7690b URL: http://source.winehq.org/git/wine.git/?a=commit;h=b877d4177fc1a2cefaef59a311...
Author: Matteo Bruni mbruni@codeweavers.com Date: Tue Sep 27 00:04:14 2016 +0200
wined3d: Fix doublebuffer mode trace.
Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/buffer.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index b927105..b50132a 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -1308,10 +1308,10 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
if (device->create_parms.flags & WINED3DCREATE_SOFTWARE_VERTEXPROCESSING || pool == WINED3D_POOL_MANAGED) { - /* SWvp always returns the same pointer in buffer maps and retains data in DISCARD maps. - * Keep a system memory copy of the buffer to provide the same behavior to the application. - * Still use a VBO to support OpenGL 3 core contexts. */ - TRACE("Using doublebuffer mode because of software vertex processing.\n"); + /* SWvp and managed buffers always return the same pointer in buffer + * maps and retain data in DISCARD maps. Keep a system memory copy of + * the buffer to provide the same behavior to the application. */ + TRACE("Using doublebuffer mode.\n"); buffer->flags |= WINED3D_BUFFER_DOUBLEBUFFER; }