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81dbeba0
by Elizabeth Figura at 2024-07-31T20:59:41+02:00
wined3d: Invalidate push constant flags only for the primary stateblock.
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9b8a99a8
by Elizabeth Figura at 2024-07-31T20:59:43+02:00
wined3d: Feed the material through a push constant buffer.
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283ef7f9
by Elizabeth Figura at 2024-07-31T20:59:43+02:00
wined3d: Move get_projection_matrix() to glsl_shader.c.
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a44bf43f
by Elizabeth Figura at 2024-07-31T20:59:43+02:00
wined3d: Feed the projection matrix through a push constant buffer.
We cannot get rid of the WINED3D_TS_PROJECTION state handler yet, because table
fog still depends on it.
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6305c5ab
by Elizabeth Figura at 2024-07-31T20:59:45+02:00
wined3d: Do not use the normal or modelview matrices when drawing pretransformed vertices.
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870d9d3e
by Elizabeth Figura at 2024-07-31T20:59:45+02:00
wined3d: Feed modelview matrices through a push constant buffer.