Module: wine Branch: master Commit: 532b99078e5e04faf97a9e24138243a65393f6b9 URL: http://source.winehq.org/git/wine.git/?a=commit;h=532b99078e5e04faf97a9e2413...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Fri Jul 3 09:39:21 2009 +0200
wined3d: Don't abuse blending to disable color writes in surface_depth_blt().
---
dlls/wined3d/surface.c | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 3e0413e..454a86f 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -4334,14 +4334,14 @@ static void surface_depth_blt(IWineD3DSurfaceImpl *This, GLuint texture, GLsizei glPushAttrib(GL_ENABLE_BIT | GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_VIEWPORT_BIT);
glDisable(GL_CULL_FACE); - glEnable(GL_BLEND); + glDisable(GL_BLEND); glDisable(GL_ALPHA_TEST); glDisable(GL_SCISSOR_TEST); glDisable(GL_STENCIL_TEST); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_ALWAYS); glDepthMask(GL_TRUE); - glBlendFunc(GL_ZERO, GL_ONE); + glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); glViewport(0, 0, w, h);
surface_get_depth_blt_info(target, w, h, &info);