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f7c2fbfe
by Giovanni Mascellani at 2025-05-27T17:20:14+02:00
tests/hlsl: Test casting doubles to minimum precision integers.
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adca5a66
by Giovanni Mascellani at 2025-05-27T17:20:19+02:00
tests/hlsl: Test casting minimum precision integers to doubles.
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deb3b74c
by Giovanni Mascellani at 2025-05-27T17:40:12+02:00
tests/hlsl: Test casting 16-bit integers to doubles.
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1496ddc5
by Giovanni Mascellani at 2025-05-27T17:40:29+02:00
tests/hlsl: Test native 16-bit floating point numbers.
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6a699d28
by Giovanni Mascellani at 2025-05-27T17:40:29+02:00
tests/hlsl: Test minimum precision floating point numbers.
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d214f9eb
by Giovanni Mascellani at 2025-05-27T17:43:07+02:00
tests/hlsl: Test minimum precision stride for signed integers too.
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bd1b737e
by Giovanni Mascellani at 2025-05-27T17:45:07+02:00
tests/hlsl: Test minimum precision stride for floating point numbers too.
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e6267dd6
by Giovanni Mascellani at 2025-05-27T17:45:09+02:00
tests/hlsl: Do not test for overflowing 16-bit texture sampling.
The behavior is not uniform across drivers; in my tests AMD
performs as expected by the test, but WARP and NVIDIA return
infinity.