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d1df10ac
 by Shaun Ren   at 2025-04-09T16:02:12+02:00 
vkd3d-shader/hlsl: Use dcl_output_siv for patch constant function sysval outputs.
 
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ec2f18ab
 by Shaun Ren   at 2025-04-09T16:02:12+02:00 
vkd3d-shader/hlsl: Free all allocators in allocate_semantic_registers().
 
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05f8dd82
 by Shaun Ren   at 2025-04-09T16:02:12+02:00 
vkd3d-shader/hlsl: Prioritize smaller writemasks for all allocators in allocate_semantic_registers().
 
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d3b32fef
 by Shaun Ren   at 2025-04-09T16:02:12+02:00 
vkd3d-shader/tpf: Support SV_RenderTargetArrayIndex/SV_ViewportArrayIndex sysvals in tessellation shaders.
 
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7ba84b77
 by Shaun Ren   at 2025-04-09T16:02:12+02:00 
tests: Add signature reflection tests for register allocation rules in tessellation shaders.
 
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0c139ef7
 by Shaun Ren   at 2025-04-09T16:02:12+02:00 
vkd3d-shader/hlsl: Add special allocation rules for patch constant data.