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348181b3
by Matteo Bruni at 2025-10-10T15:32:22+02:00
d3dx9: Handle inverse transposed matrix in UpdateSkinnedMesh().
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596417ed
by Matteo Bruni at 2025-10-10T15:32:22+02:00
d3dx9/tests: Skip ID3DXRenderToSurface tests if BeginScene() fails.
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b2244fe6
by Matteo Bruni at 2025-10-10T15:32:22+02:00
d3dx9/tests: Increase tolerance in test_D3DXSHEvalDirectionalLight().
For 32-bit clang Linux builds. Also tidy up the test a bit.
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46925694
by Matteo Bruni at 2025-10-10T15:32:24+02:00
d3dx9/tests: Add some fallback formats in the texture tests.
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b77ed6cf
by Matteo Bruni at 2025-10-10T15:32:24+02:00
d3dx10/tests: Disable size validation test.
It seems to cause sporadic crashes on Windows 10.
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6214496b
by Matteo Bruni at 2025-10-10T15:32:26+02:00
d3dx11/tests: Disable size validation test.
It seems to cause sporadic crashes on Windows 10.