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984e24d3
by Elizabeth Figura at 2025-02-28T14:14:23+01:00
wined3d: Use a separate format value for d3d10+ NV12.
d3d9 and d3d10 YUV formats generally have completely different behaviour, even
after accounting for the fundamental differences between the APIs. d3d9 can blit
between YUV and RGB formats, with associated format conversion, and can use the
entire resource in blits and clears, whereas d3d10 cannot do either of these
things, and must use views of individual planes.
This causes some friction given that we implement d3d9 APIs using views
internally. In particular, 4caa93a369b51a9bd8922a3f2cdd02a632b52543
inadvertently breaks clears of d3d1-9 YUV surfaces.
The two formats have almost no actual functionality in common, so address this
by using two different format enumerants.
Fixes: 4caa93a369b51a9bd8922a3f2cdd02a632b52543
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0fec4504
by Elizabeth Figura at 2025-02-28T14:14:27+01:00
wined3d: Separate a wined3d_texture_vk_upload_plane() helper.
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460df139
by Elizabeth Figura at 2025-02-28T14:14:27+01:00
wined3d: Separate a wined3d_texture_vk_download_plane() helper.
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6512f638
by Elizabeth Figura at 2025-02-28T14:14:27+01:00
wined3d: Implement planar Vulkan uploads.
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4cdfcd83
by Elizabeth Figura at 2025-02-28T14:14:27+01:00
wined3d: Implement planar Vulkan downloads.
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8209120f
by Elizabeth Figura at 2025-02-28T14:14:27+01:00
wined3d: Implement planar Vulkan blits.
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e42c7578
by Elizabeth Figura at 2025-02-28T14:14:27+01:00
wined3d: Enable KHR_sampler_ycbcr_conversion.
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4449c41a
by Elizabeth Figura at 2025-02-28T14:14:27+01:00
wined3d: Implement planar NV12 in the Vulkan renderer.
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0d6a390d
by Elizabeth Figura at 2025-02-28T14:14:27+01:00
d3d11/tests: Extend NV12 tests.