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7a1f5a9b
 by Elizabeth Figura   at 2025-04-03T15:06:42+02:00 
d3d11: Plumb SubmitDecoderBuffers() through wined3d.
This patch contains all the boilerplate for splitting purposes; the actual
implementation is deferred to a following patch.
 
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89730f2d
 by Elizabeth Figura   at 2025-04-03T15:06:45+02:00 
wined3d: Create and submit video decode command buffers.
 
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4bcc8718
 by Elizabeth Figura   at 2025-04-03T15:06:45+02:00 
wined3d: Call vkQueueSubmit() if there are semaphores.
Even if there is no active command buffer.
 
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c7e7a414
 by Elizabeth Figura   at 2025-04-03T15:06:47+02:00 
wined3d: Add a "next" pointer to wined3d_context_vk_create_image().
 
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24b352c5
 by Elizabeth Figura   at 2025-04-03T15:06:47+02:00 
wined3d: Implement Vulkan H.264 decoding.
 
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f5ce21c0
 by Elizabeth Figura   at 2025-04-03T15:06:47+02:00 
d3d11/tests: Add tests for H.264 decoding.