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7a1f5a9b
by Elizabeth Figura at 2025-04-03T15:06:42+02:00
d3d11: Plumb SubmitDecoderBuffers() through wined3d.
This patch contains all the boilerplate for splitting purposes; the actual
implementation is deferred to a following patch.
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89730f2d
by Elizabeth Figura at 2025-04-03T15:06:45+02:00
wined3d: Create and submit video decode command buffers.
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4bcc8718
by Elizabeth Figura at 2025-04-03T15:06:45+02:00
wined3d: Call vkQueueSubmit() if there are semaphores.
Even if there is no active command buffer.
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c7e7a414
by Elizabeth Figura at 2025-04-03T15:06:47+02:00
wined3d: Add a "next" pointer to wined3d_context_vk_create_image().
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24b352c5
by Elizabeth Figura at 2025-04-03T15:06:47+02:00
wined3d: Implement Vulkan H.264 decoding.
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f5ce21c0
by Elizabeth Figura at 2025-04-03T15:06:47+02:00
d3d11/tests: Add tests for H.264 decoding.