Henri Verbeet pushed to branch master at wine / vkd3d
Commits: c1991ba7 by Giovanni Mascellani at 2025-10-27T18:43:33+01:00 vkd3d-shader/ir: Use VSIR_OP_SATURATE in vsir_program_lower_texcoord().
- - - - - 617ebb98 by Giovanni Mascellani at 2025-10-27T18:43:33+01:00 vkd3d-shader/ir: Explicitly assert that vsir_program_normalise_ps1_output() runs before I/O normalization.
- - - - - d503fbfd by Giovanni Mascellani at 2025-10-27T18:43:33+01:00 vkd3d-shader/ir: Use VSIR_OP_SATURATE in vsir_program_normalise_ps1_output().
- - - - - b41e99c0 by Giovanni Mascellani at 2025-10-27T18:43:33+01:00 vkd3d-shader/ir: Use VSIR_OP_SATURATE in insert_fragment_fog_before_ret().
- - - - - 6654b884 by Giovanni Mascellani at 2025-10-27T18:48:33+01:00 vkd3d-shader/ir: Check that no modifier is added to a vsir program after lowering.
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5 changed files:
- libs/vkd3d-shader/glsl.c - libs/vkd3d-shader/ir.c - libs/vkd3d-shader/msl.c - libs/vkd3d-shader/spirv.c - libs/vkd3d-shader/vkd3d_shader_private.h
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/6633c220b7f610b4264f78dad3029...