Module: wine Branch: master Commit: 333de16fb6c7feff63914a50d9b8ce226836064a URL: http://source.winehq.org/git/wine.git/?a=commit;h=333de16fb6c7feff63914a50d9...
Author: Fabian Bieler der.fabe@gmx.net Date: Thu Mar 29 18:44:57 2007 +0200
wined3d: Implement support for projective textures in ps 2.0 and later.
---
dlls/wined3d/baseshader.c | 3 +++ dlls/wined3d/glsl_shader.c | 9 +++++++-- dlls/wined3d/wined3d_private_types.h | 3 +++ 3 files changed, 13 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c index 3446570..f4230d7 100644 --- a/dlls/wined3d/baseshader.c +++ b/dlls/wined3d/baseshader.c @@ -941,6 +941,9 @@ void shader_trace_init( default: TRACE("_(%u)", op); } + } else if (curOpcode->opcode == WINED3DSIO_TEX && + This->baseShader.hex_version >= WINED3DPS_VERSION(2,0)) { + if(opcode_token & WINED3DSI_TEXLD_PROJECT) TRACE("p"); }
/* Destination token */ diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 2508eaa..707c325 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1472,8 +1472,13 @@ void pshader_glsl_tex(SHADER_OPCODE_ARG* arg) { } } else { sampler_idx = arg->src[1] & WINED3DSP_REGNUM_MASK; - /* TODO: Handle D3DSI_TEXLD_PROJECTED... */ - projected = FALSE; + if(arg->opcode_token & WINED3DSI_TEXLD_PROJECT) { + /* ps 2.0 texldp instruction always divides by the fourth component. */ + projected = TRUE; + mask = WINED3DSP_WRITEMASK_3; + } else { + projected = FALSE; + } }
sampler_type = arg->reg_maps->samplers[sampler_idx] & WINED3DSP_TEXTURETYPE_MASK; diff --git a/dlls/wined3d/wined3d_private_types.h b/dlls/wined3d/wined3d_private_types.h index 01f5d26..3550910 100644 --- a/dlls/wined3d/wined3d_private_types.h +++ b/dlls/wined3d/wined3d_private_types.h @@ -291,6 +291,9 @@ typedef enum _WINED3DSHADER_INSTRUCTION_OPCODE_TYPE {
#define WINED3DSHADER_INSTRUCTION_PREDICATED (1 << 28)
+/* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */ +#define WINED3DSI_TEXLD_PROJECT 0x00010000 + /** Shader version tokens, and shader end tokens **/
#define WINED3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))