Module: wine Branch: master Commit: f5e24f7a85a4e3d296b4ad62d1a438dc156d8659 URL: http://source.winehq.org/git/wine.git/?a=commit;h=f5e24f7a85a4e3d296b4ad62d1...
Author: Stefan Dösinger stefan@codeweavers.com Date: Sun May 3 20:38:09 2009 +0200
wined3d: Implement texldd.
GL_ARB_shader_texture is supported on dx9 ATI cards(and probably dx10 ones too). For Nvidia cards I included a fallback to normal texld. GL_EXT_gpu_shader4 supports similar texture*Grad GLSL functions, just with an EXT prefix instead of ARB. For dx9 NV cards we'd have to use GL_NV_fragment_program2, which supports a texldd equivalent on those cards.
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dlls/wined3d/baseshader.c | 4 ++ dlls/wined3d/directx.c | 1 + dlls/wined3d/glsl_shader.c | 88 ++++++++++++++++++++++++++++++++-------- dlls/wined3d/wined3d_gl.h | 1 + dlls/wined3d/wined3d_private.h | 2 +- 5 files changed, 78 insertions(+), 18 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=f5e24f7a85a4e3d296b4ad...