Module: wine Branch: master Commit: 94b0e895db0e647b06d5a6479a2a52b7b93669b0 URL: http://source.winehq.org/git/wine.git/?a=commit;h=94b0e895db0e647b06d5a6479a...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Mar 31 10:24:58 2015 +0200
wined3d: Use GLSL 1.30 for SM4 shaders when available.
This is required for bitwise operators in particular if no other extension provides them.
---
dlls/wined3d/glsl_shader.c | 17 +++++++++++++---- 1 file changed, 13 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index c857e76..f89a7c7 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -258,6 +258,15 @@ static const char *shader_glsl_get_prefix(enum wined3d_shader_type type) } }
+static const char *shader_glsl_get_version(const struct wined3d_gl_info *gl_info, + const struct wined3d_shader_version *version) +{ + if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 30) && version->major >= 4) + return "#version 130"; + else + return "#version 120"; +} + static void shader_glsl_append_imm_vec4(struct wined3d_shader_buffer *buffer, const float *values) { char str[4][17]; @@ -4477,7 +4486,7 @@ static GLuint generate_param_reorder_function(struct wined3d_shader_buffer *buff
shader_buffer_clear(buffer);
- shader_addline(buffer, "#version 120\n"); + shader_addline(buffer, "%s\n", shader_glsl_get_version(gl_info, &vs->reg_maps.shader_version));
if (ps_major < 3) { @@ -4635,7 +4644,7 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context priv_ctx.cur_ps_args = args; priv_ctx.cur_np2fixup_info = np2fixup_info;
- shader_addline(buffer, "#version 120\n"); + shader_addline(buffer, "%s\n", shader_glsl_get_version(gl_info, ®_maps->shader_version));
if (gl_info->supported[ARB_SHADER_BIT_ENCODING]) shader_addline(buffer, "#extension GL_ARB_shader_bit_encoding : enable\n"); @@ -4695,7 +4704,7 @@ static GLuint shader_glsl_generate_vshader(const struct wined3d_context *context /* Create the hw GLSL shader program and assign it as the shader->prgId */ GLuint shader_id = GL_EXTCALL(glCreateShader(GL_VERTEX_SHADER));
- shader_addline(buffer, "#version 120\n"); + shader_addline(buffer, "%s\n", shader_glsl_get_version(gl_info, ®_maps->shader_version));
if (gl_info->supported[ARB_DRAW_INSTANCED]) shader_addline(buffer, "#extension GL_ARB_draw_instanced : enable\n"); @@ -4770,7 +4779,7 @@ static GLuint shader_glsl_generate_geometry_shader(const struct wined3d_context
shader_id = GL_EXTCALL(glCreateShader(GL_GEOMETRY_SHADER));
- shader_addline(buffer, "#version 120\n"); + shader_addline(buffer, "%s\n", shader_glsl_get_version(gl_info, ®_maps->shader_version));
if (gl_info->supported[ARB_GEOMETRY_SHADER4]) shader_addline(buffer, "#extension GL_ARB_geometry_shader4 : enable\n");