Module: wine Branch: master Commit: f45f384fa5fbc4033c5fb7d09770b487511b3142 URL: http://source.winehq.org/git/wine.git/?a=commit;h=f45f384fa5fbc4033c5fb7d097...
Author: Józef Kucia jkucia@codeweavers.com Date: Wed Oct 5 11:17:08 2016 +0200
wined3d: Pass context to destroy_default_samplers().
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/device.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 1c8cb90..94ea4c5 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -827,9 +827,9 @@ static void create_default_samplers(struct wined3d_device *device, struct wined3 }
/* Context activation is done by the caller. */ -static void destroy_default_samplers(struct wined3d_device *device) +static void destroy_default_samplers(struct wined3d_device *device, struct wined3d_context *context) { - const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; + const struct wined3d_gl_info *gl_info = context->gl_info;
if (gl_info->supported[ARB_SAMPLER_OBJECTS]) { @@ -1183,7 +1183,7 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device) device->blitter->free_private(device); device->shader_backend->shader_free_private(device); destroy_dummy_textures(device, gl_info); - destroy_default_samplers(device); + destroy_default_samplers(device, context);
context_release(context);
@@ -4560,7 +4560,7 @@ static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d device->blitter->free_private(device); device->shader_backend->shader_free_private(device); destroy_dummy_textures(device, gl_info); - destroy_default_samplers(device); + destroy_default_samplers(device, context);
context_release(context);