Module: wine Branch: master Commit: d37c6fc0a94b3ac3b4cce58afeafbdf225107b80 URL: http://source.winehq.org/git/wine.git/?a=commit;h=d37c6fc0a94b3ac3b4cce58afe...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Sep 3 16:25:44 2008 +0200
wined3d: Depth stencil tracking depends on the value of This->render_offscreen.
---
dlls/wined3d/drawprim.c | 13 +++++++------ 1 files changed, 7 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index 3be34d3..24c7d1a 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -928,20 +928,21 @@ void drawPrimitive(IWineD3DDevice *iface, } }
+ /* Signals other modules that a drawing is in progress and the stateblock finalized */ + This->isInDraw = TRUE; + + ActivateContext(This, This->render_targets[0], CTXUSAGE_DRAWPRIM); + if (This->stencilBufferTarget) { + /* Note that this depends on the ActivateContext call above to set + * This->render_offscreen properly */ DWORD location = This->render_offscreen ? SFLAG_DS_OFFSCREEN : SFLAG_DS_ONSCREEN; surface_load_ds_location(This->stencilBufferTarget, location); surface_modify_ds_location(This->stencilBufferTarget, location); }
- /* Signals other modules that a drawing is in progress and the stateblock finalized */ - This->isInDraw = TRUE; - /* Ok, we will be updating the screen from here onwards so grab the lock */ - - ActivateContext(This, This->render_targets[0], CTXUSAGE_DRAWPRIM); ENTER_GL(); - { GLenum glPrimType; BOOL emulation = FALSE;