Henri Verbeet pushed to branch master at wine / vkd3d
Commits: 34dbd60e by Elizabeth Figura at 2025-06-23T17:28:40+02:00 vkd3d-shader/hlsl: Add a register type field to struct hlsl_reg.
This will be used for temps. After moving temp allocation to vsir, some of these will be VKD3DSPR_SSA, and some will not.
- - - - - 5e4c61eb by Elizabeth Figura at 2025-06-23T17:32:59+02:00 vkd3d-shader/ir: Introduce a stub SSA to temp allocation pass.
- - - - - 7b9d04ff by Elizabeth Figura at 2025-06-23T17:34:28+02:00 vkd3d-shader/ir: Track liveness in the SSA allocator.
- - - - - 288020bc by Elizabeth Figura at 2025-06-23T17:39:12+02:00 vkd3d-shader/ir: Allocate SSA registers to temps.
- - - - - d5237ec1 by Elizabeth Figura at 2025-06-23T17:44:11+02:00 vkd3d-shader/hlsl: Output SSA registers where possible.
- - - - -
7 changed files:
- libs/vkd3d-shader/d3dbc.c - libs/vkd3d-shader/hlsl.c - libs/vkd3d-shader/hlsl.h - libs/vkd3d-shader/hlsl_codegen.c - libs/vkd3d-shader/ir.c - libs/vkd3d-shader/tpf.c - libs/vkd3d-shader/vkd3d_shader_private.h
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/9d490b83d4d6c9b8cbb5bcfa5a2e6...