Module: wine Branch: master Commit: f72b682d4994febd3fa0e9db1e76cfe44751fc1b URL: http://source.winehq.org/git/wine.git/?a=commit;h=f72b682d4994febd3fa0e9db1e...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Sep 1 11:57:40 2016 +0200
ddraw: Use resource mapping functions in d3d_device7_DrawPrimitiveStrided().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/ddraw/device.c | 16 ++++++++++------ 1 file changed, 10 insertions(+), 6 deletions(-)
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c index 55eb981..4cb244a 100644 --- a/dlls/ddraw/device.c +++ b/dlls/ddraw/device.c @@ -4030,8 +4030,10 @@ static HRESULT d3d_device7_DrawPrimitiveStrided(IDirect3DDevice7 *iface, D3DPRIM HRESULT hr; UINT dst_stride = get_flexible_vertex_size(fvf); UINT dst_size = dst_stride * vertex_count; + struct wined3d_map_desc wined3d_map_desc; + struct wined3d_box wined3d_box = {0}; + struct wined3d_resource *vb; UINT vb_pos, align; - BYTE *dst_data;
TRACE("iface %p, primitive_type %#x, fvf %#x, strided_data %p, vertex_count %u, flags %#x.\n", iface, primitive_type, fvf, strided_data, vertex_count, flags); @@ -4055,12 +4057,14 @@ static HRESULT d3d_device7_DrawPrimitiveStrided(IDirect3DDevice7 *iface, D3DPRIM else vb_pos += align;
- hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, dst_size, &dst_data, - vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD); - if (FAILED(hr)) + wined3d_box.left = vb_pos; + wined3d_box.right = vb_pos + dst_size; + vb = wined3d_buffer_get_resource(device->vertex_buffer); + if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box, + vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))) goto done; - pack_strided_data(dst_data, vertex_count, strided_data, fvf); - wined3d_buffer_unmap(device->vertex_buffer); + pack_strided_data(wined3d_map_desc.data, vertex_count, strided_data, fvf); + wined3d_resource_unmap(vb, 0); device->vertex_buffer_pos = vb_pos + dst_size;
hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, dst_stride);