Module: wine Branch: master Commit: 949cd089d52299b2e56c97313755fdb16c162ddc URL: http://source.winehq.org/git/wine.git/?a=commit;h=949cd089d52299b2e56c973137...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Jul 8 09:49:27 2009 +0200
wined3d: Trace the D3D shader in find_glsl_vshader() / find_glsl_pshader().
It's quite useful to know to which D3D shader a GLSL shader corresponds.
---
dlls/wined3d/glsl_shader.c | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 983efb6..bc84737 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -3866,7 +3866,7 @@ static GLhandleARB find_glsl_pshader(IWineD3DPixelShaderImpl *shader, const stru } }
- TRACE("No matching GL shader found, compiling a new shader\n"); + TRACE("No matching GL shader found for shader %p, compiling a new shader.\n", shader); if(shader_data->shader_array_size == shader_data->num_gl_shaders) { if (shader_data->num_gl_shaders) { @@ -3934,7 +3934,7 @@ static GLhandleARB find_glsl_vshader(IWineD3DVertexShaderImpl *shader, const str } }
- TRACE("No matching GL shader found, compiling a new shader\n"); + TRACE("No matching GL shader found for shader %p, compiling a new shader.\n", shader);
if(shader_data->shader_array_size == shader_data->num_gl_shaders) { if (shader_data->num_gl_shaders)