Module: wine Branch: master Commit: a3ce3b0607974f95ca959caae9dda81d2c0694bd URL: http://source.winehq.org/git/wine.git/?a=commit;h=a3ce3b0607974f95ca959caae9...
Author: Józef Kucia jkucia@codeweavers.com Date: Wed Feb 15 14:27:37 2017 +0100
wined3d: Implement SM5 store_raw instruction.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 24 +++++++++++++++++++++++- 1 file changed, 23 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 7f467e8..0d29b70 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -5051,6 +5051,28 @@ static void shader_glsl_store_uav(const struct wined3d_shader_instruction *ins) image_coord_param.param_str, image_data_param.param_str); }
+static void shader_glsl_store_raw(const struct wined3d_shader_instruction *ins) +{ + const char *prefix = shader_glsl_get_prefix(ins->ctx->reg_maps->shader_version.type); + struct wined3d_string_buffer *buffer = ins->ctx->buffer; + struct glsl_src_param offset, data; + DWORD write_mask; + unsigned int i; + + shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &offset); + + for (i = 0; i < 4; ++i) + { + if (!(write_mask = ins->dst[0].write_mask & (WINED3DSP_WRITEMASK_0 << i))) + continue; + + shader_glsl_add_src_param(ins, &ins->src[1], write_mask, &data); + + shader_addline(buffer, "imageStore(%s_image%u, %s / 4 + %u, uvec4(%s, 0, 0, 0));\n", + prefix, ins->dst[0].reg.idx[0].offset, offset.param_str, i, data.param_str); + } +} + static void shader_glsl_resinfo(const struct wined3d_shader_instruction *ins) { const struct wined3d_shader_version *version = &ins->ctx->reg_maps->shader_version; @@ -9372,7 +9394,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_SINCOS */ shader_glsl_sincos, /* WINED3DSIH_SLT */ shader_glsl_compare, /* WINED3DSIH_SQRT */ shader_glsl_map2gl, - /* WINED3DSIH_STORE_RAW */ NULL, + /* WINED3DSIH_STORE_RAW */ shader_glsl_store_raw, /* WINED3DSIH_STORE_STRUCTURED */ NULL, /* WINED3DSIH_STORE_UAV_TYPED */ shader_glsl_store_uav, /* WINED3DSIH_SUB */ shader_glsl_binop,