Module: wine Branch: master Commit: 16d0d1bbed0845ef5b2b052458183d52da250986 URL: http://source.winehq.org/git/wine.git/?a=commit;h=16d0d1bbed0845ef5b2b052458...
Author: Józef Kucia jkucia@codeweavers.com Date: Mon Jan 4 13:03:37 2016 +0100
wined3d: Implement SM4 sample_l instruction.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 19 ++++++++++++++++++- 1 file changed, 18 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 366c6ec..818d558 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -4244,6 +4244,23 @@ static void shader_glsl_sample(const struct wined3d_shader_instruction *ins) shader_glsl_release_sample_function(ins->ctx, &sample_function); }
+static void shader_glsl_sample_lod(const struct wined3d_shader_instruction *ins) +{ + struct glsl_src_param coord_param, lod_param; + struct glsl_sample_function sample_function; + unsigned int sampler_idx; + + shader_glsl_get_sample_function(ins->ctx, ins->src[1].reg.idx[0].offset, + WINED3D_GLSL_SAMPLE_LOD, &sample_function); + shader_glsl_add_src_param(ins, &ins->src[0], sample_function.coord_mask, &coord_param); + shader_glsl_add_src_param(ins, &ins->src[3], WINED3DSP_WRITEMASK_0, &lod_param); + sampler_idx = shader_glsl_find_sampler(&ins->ctx->reg_maps->sampler_map, + ins->src[1].reg.idx[0].offset, ins->src[2].reg.idx[0].offset); + shader_glsl_gen_sample_code(ins, sampler_idx, &sample_function, WINED3DSP_NOSWIZZLE, + NULL, NULL, lod_param.param_str, "%s", coord_param.param_str); + shader_glsl_release_sample_function(ins->ctx, &sample_function); +} + static void shader_glsl_texcoord(const struct wined3d_shader_instruction *ins) { /* FIXME: Make this work for more than just 2D textures */ @@ -7895,7 +7912,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_RSQ */ shader_glsl_scalar_op, /* WINED3DSIH_SAMPLE */ shader_glsl_sample, /* WINED3DSIH_SAMPLE_GRAD */ NULL, - /* WINED3DSIH_SAMPLE_LOD */ NULL, + /* WINED3DSIH_SAMPLE_LOD */ shader_glsl_sample_lod, /* WINED3DSIH_SETP */ NULL, /* WINED3DSIH_SGE */ shader_glsl_compare, /* WINED3DSIH_SGN */ shader_glsl_sgn,