Module: wine Branch: master Commit: d72ff80a4661f07a0be244abc94864e6f1f2a2c2 URL: http://source.winehq.org/git/wine.git/?a=commit;h=d72ff80a4661f07a0be244abc9...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Fri Jul 29 12:34:32 2016 +0200
wined3d: Upload only a single sub-resource in wined3d_texture_upload_data().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/texture.c | 73 +++++++++++++++++++++++++------------------------- 1 file changed, 36 insertions(+), 37 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 0c1fa05..4a9ed42 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -1426,40 +1426,12 @@ HRESULT CDECL wined3d_texture_add_dirty_region(struct wined3d_texture *texture, return WINED3D_OK; }
-static HRESULT wined3d_texture_upload_data(struct wined3d_texture *texture, - const struct wined3d_sub_resource_data *data) +static void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx, + const struct wined3d_context *context, const struct wined3d_const_bo_address *data, + unsigned int row_pitch, unsigned int slice_pitch) { - unsigned int sub_count = texture->level_count * texture->layer_count; - struct wined3d_context *context; - unsigned int i; - - for (i = 0; i < sub_count; ++i) - { - if (!data[i].data) - { - WARN("Invalid sub-resource data specified for sub-resource %u.\n", i); - return E_INVALIDARG; - } - } - - context = context_acquire(texture->resource.device, NULL); - - wined3d_texture_prepare_texture(texture, context, FALSE); - wined3d_texture_bind_and_dirtify(texture, context, FALSE); - - for (i = 0; i < sub_count; ++i) - { - const struct wined3d_const_bo_address addr = {0, data[i].data}; - - texture->texture_ops->texture_upload_data(texture, i, context, - &addr, data[i].row_pitch, data[i].slice_pitch); - wined3d_texture_validate_location(texture, i, WINED3D_LOCATION_TEXTURE_RGB); - wined3d_texture_invalidate_location(texture, i, ~WINED3D_LOCATION_TEXTURE_RGB); - } - - context_release(context); - - return WINED3D_OK; + texture->texture_ops->texture_upload_data(texture, sub_resource_idx, + context, data, row_pitch, slice_pitch); }
static void texture2d_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx, @@ -2783,11 +2755,38 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct
/* FIXME: We'd like to avoid ever allocating system memory for the texture * in this case. */ - if (data && FAILED(hr = wined3d_texture_upload_data(object, data))) + if (data) { - wined3d_texture_cleanup_sync(object); - HeapFree(GetProcessHeap(), 0, object); - return hr; + unsigned int sub_count = level_count * layer_count; + struct wined3d_context *context; + unsigned int i; + + for (i = 0; i < sub_count; ++i) + { + if (!data[i].data) + { + WARN("Invalid sub-resource data specified for sub-resource %u.\n", i); + wined3d_texture_cleanup_sync(object); + HeapFree(GetProcessHeap(), 0, object); + return E_INVALIDARG; + } + } + + context = context_acquire(device, NULL); + + wined3d_texture_prepare_texture(object, context, FALSE); + wined3d_texture_bind_and_dirtify(object, context, FALSE); + + for (i = 0; i < sub_count; ++i) + { + const struct wined3d_const_bo_address addr = {0, data[i].data}; + + wined3d_texture_upload_data(object, i, context, &addr, data[i].row_pitch, data[i].slice_pitch); + wined3d_texture_validate_location(object, i, WINED3D_LOCATION_TEXTURE_RGB); + wined3d_texture_invalidate_location(object, i, ~WINED3D_LOCATION_TEXTURE_RGB); + } + + context_release(context); }
TRACE("Created texture %p.\n", object);