Module: wine Branch: master Commit: 0fe183c2993dae7364c20f65c46aae0f23366ec2 URL: http://source.winehq.org/git/wine.git/?a=commit;h=0fe183c2993dae7364c20f65c4...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon May 19 08:21:03 2014 +0200
wined3d: Increase the SM4 instruction length mask size.
---
dlls/wined3d/shader_sm4.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index 1159d6e..9a6131f 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -27,7 +27,7 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode); #define WINED3D_SM4_INSTRUCTION_MODIFIER (1 << 31)
#define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24 -#define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0xf << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT) +#define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0x1f << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
#define WINED3D_SM4_PRIMITIVE_TYPE_SHIFT 11 #define WINED3D_SM4_PRIMITIVE_TYPE_MASK (0x7 << WINED3D_SM4_PRIMITIVE_TYPE_SHIFT)