Module: wine Branch: master Commit: 8bdbbf4fcff87aa42a5142aa1159eef18a05e793 URL: http://source.winehq.org/git/wine.git/?a=commit;h=8bdbbf4fcff87aa42a5142aa11...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Mar 6 10:45:22 2017 +0100
wined3d: Map buffers in wined3d_device_process_vertices().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/device.c | 37 ++++++++++++++++++++----------------- 1 file changed, 20 insertions(+), 17 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 07f2f0a..6092db4 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -3079,8 +3079,9 @@ HRESULT CDECL wined3d_device_process_vertices(struct wined3d_device *device, { struct wined3d_state *state = &device->state; struct wined3d_stream_info stream_info; - const struct wined3d_gl_info *gl_info; + struct wined3d_resource *resource; struct wined3d_context *context; + struct wined3d_box box = {0}; struct wined3d_shader *vs; unsigned int i; HRESULT hr; @@ -3094,13 +3095,11 @@ HRESULT CDECL wined3d_device_process_vertices(struct wined3d_device *device, if (declaration) FIXME("Output vertex declaration not implemented yet.\n");
- /* Need any context to write to the vbo. */ - context = context_acquire(device, NULL, 0); - gl_info = context->gl_info; - vs = state->shader[WINED3D_SHADER_TYPE_VERTEX]; state->shader[WINED3D_SHADER_TYPE_VERTEX] = NULL; + context = context_acquire(device, NULL, 0); context_stream_info_from_declaration(context, state, &stream_info); + context_release(context); state->shader[WINED3D_SHADER_TYPE_VERTEX] = vs;
/* We can't convert FROM a VBO, and vertex buffers used to source into @@ -3111,29 +3110,33 @@ HRESULT CDECL wined3d_device_process_vertices(struct wined3d_device *device, for (i = 0, map = stream_info.use_map; map; map >>= 1, ++i) { struct wined3d_stream_info_element *e; - struct wined3d_buffer *buffer; + struct wined3d_map_desc map_desc;
if (!(map & 1)) continue;
e = &stream_info.elements[i]; - buffer = state->streams[e->stream_idx].buffer; + resource = &state->streams[e->stream_idx].buffer->resource; + box.left = src_start_idx * e->stride; + box.right = box.left + vertex_count * e->stride; + if (FAILED(wined3d_resource_map(resource, 0, &map_desc, &box, WINED3D_MAP_READONLY))) + ERR("Failed to map resource.\n"); e->data.buffer_object = 0; - e->data.addr += (ULONG_PTR)wined3d_buffer_load_sysmem(buffer, context); - if (buffer->buffer_object) - { - GL_EXTCALL(glDeleteBuffers(1, &buffer->buffer_object)); - buffer->buffer_object = 0; - wined3d_buffer_invalidate_location(buffer, WINED3D_LOCATION_BUFFER); - } - if (e->data.addr) - e->data.addr += e->stride * src_start_idx; + e->data.addr += (ULONG_PTR)map_desc.data; }
hr = process_vertices_strided(device, dst_idx, vertex_count, &stream_info, dst_buffer, flags, dst_fvf);
- context_release(context); + for (i = 0, map = stream_info.use_map; map; map >>= 1, ++i) + { + if (!(map & 1)) + continue; + + resource = &state->streams[stream_info.elements[i].stream_idx].buffer->resource; + if (FAILED(wined3d_resource_unmap(resource, 0))) + ERR("Failed to unmap resource.\n"); + }
return hr; }